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---> AACW 1.02 Patch <---

Posted: Thu Apr 26, 2007 7:41 pm
by Pocus
Gentlemen, here is a new patch, mainly aimed at fixing the bugs spotted since friday. With things calming down on this aspect, you can expect AI upgrades soon now.

http://ageoddl.telechargement.fr/latest/AACW_Patch.zip

==============================================================================
AGEod's American Civil War Update 1.02 Readme
Thursday, April 26, 2007
==============================================================================

This patch contains all changes since the start.
You can continue a saved game created before the patch. Most entry will apply, but not all.

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Bugs Fixes
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fixed: In the lower resolution supported (1024x768), message resizing were not working.
fixed: A lock-up in the supply distribution segment has been corrected.
fixed: Ships will no longuer suffer hits for moving in fair weather seas.
fixed: Replacements were not gained properly by many units types.
fixed: ships were sometime able to interdict the passage between 2 land regions without a river.
fixed: Divisions will now split properly to the last element.

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User Interface
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You have a new option to have the map focus on an enemy move during hosting (Options/Media window)
Units prevented from merging with others stacks will keep the option from turn to turn.
Clicking on Rail/River move will now recalculate their path.
The "Save Under a new name" procedure (ctrl-click on the save button) has been rewritten to prevent file locking.
A new document, the leaders file has been added to the docs folder of the game.
Remaining number of turns is displayed when you pass the mouse over the turn text.

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Scenarios Additions and Changes
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Some duplicates volunteers brigades removed.
Problem with sharpshooters having a cavalry name fixed.
The St Louis Massacre event has its loyalty change fixed.
General Lee should unfix correctly in the second part of 62, at the latest.

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AI
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AI considers better the entrench level of the enemy when judging when and where to attack.

Posted: Thu Apr 26, 2007 7:43 pm
by dave
Excellent

Thanks Pocus!!

Will the update work on current games or do you recommend a restart?

Posted: Thu Apr 26, 2007 7:44 pm
by Pocus
everything should work on your current game, except events which have already fired, as you can guess. For events who have not yet triggered, the game will dynamically use the modified ones.

Posted: Thu Apr 26, 2007 7:45 pm
by dave
Once again,

Thanks for your quick response.

Posted: Thu Apr 26, 2007 7:46 pm
by Drew3077
Now thats service....!!!

Excellant work chaps!!! :niark:

Drew

Posted: Thu Apr 26, 2007 7:51 pm
by Chamberlain
Wow,

What a day :nuts: , first we get a new server & now we get a new patch !!!! :) :)

Thanks Pocus for adding back in "Remaining number of turns is displayed when you pass the mouse over the turn text." :hat:

Chamberlain

Posted: Thu Apr 26, 2007 7:52 pm
by Hinkel
Thank you guys. Your support is really amazing!
Cant wait for more User Interface updates ;)

Posted: Thu Apr 26, 2007 8:28 pm
by arsan
Thanks!!!!!!!!! :coeurs: :coeurs: :coeurs:

Posted: Thu Apr 26, 2007 10:11 pm
by oldspec4
The message resizing for 1024 x 768 is working perfectly now...my old eyes thank you

Posted: Thu Apr 26, 2007 10:54 pm
by christof139
Pocus you are astounding!!! Amazing!!! Merci beaucoup!!!

Chris in Detroit

Posted: Fri Apr 27, 2007 12:28 am
by flintlock
Pocus, do you ever find a little time to catch some sleep? :D

Once again, thank you!

Posted: Fri Apr 27, 2007 3:34 am
by FlyingElvis
Merci Pocus. :)

The game is developing nicely.

Posted: Fri Apr 27, 2007 4:44 am
by Hell Patrol
Great job! I am in your debt :innocent: .

Posted: Fri Apr 27, 2007 7:27 am
by rasnell
I really like the ability to track moves during the turn processing time. This is a nice move to fixing my complaint about the long downtime waiting on turns.

Thanks for fixing the CTL + Save bug. That was a big deal.

Posted: Fri Apr 27, 2007 8:49 am
by Rafiki
Indeed. Seeing enemy units on the move is really nice.

(Oh, and thanks for the rest of the fixes :) )

Posted: Fri Apr 27, 2007 4:02 pm
by Gargoyle
I can't believe you haven't sticky'd this yet.

Posted: Fri Apr 27, 2007 4:09 pm
by Pocus
no need to stick when people post in a thread. A sticky thread is less visible than the topmost unstickied one :)

*bump* :)

Posted: Fri Apr 27, 2007 5:06 pm
by Adlertag
This patch has the same name than previous one : "AACW patch.zip"
Is it intentionally or maybe is it possible to have version number indicated ?

Posted: Fri Apr 27, 2007 5:26 pm
by Snoob
Well, since the patch posted is always the latest and its always cumulative, I guess it doesn't matter.

Once you unzip it, the version nr. is there.

Having said that, I have all the patches saved in one folder, just in case I decide to revert to an older version (don't ask)

Posted: Fri Apr 27, 2007 7:29 pm
by Pocus
Adlertag wrote:This patch has the same name than previous one : "AACW patch.zip"
Is it intentionally or maybe is it possible to have version number indicated ?


Yes this is intentional, all the links of the file library are permanents, this is what we want. When you unzip, each file as a version number, as expected.

Consider the ZIP has a wrapper, that you remove to get the actual file, nothing more.