Sun Apr 22, 2007 3:44 pm
One last comment on my first full game...the main reason for the easy, early CSA win (grrr, ok, "favorable stalemate") was the USA AI seemed really bad at force organization. Again, taking a look at the end game save will confirm this; the USA stacks were typically "x command" hoards, 20-40 units piled under leaders with little or no army/corps/division organization. Thus with a 35% penalty.
While I spent the winter meticulously compacting my troops into divisions (I actually ran out of divs...used all 24) and corps, the Union usually just formed these huge Command hoards. Tou can see this too, in the endgame file.
While I was sieging Washington with AoNV and AoV, McDowell sat with 30-40 brigades in a huge Command hoard in Baltimore, watching me. Never tried to break the siege. Then again, with leadership and command penalties, I doubt he could have.
I guess I can't be too hard on the AI here; I spent HOURS thinking/building/sending/organizing forces; the AI just a few minutes! Force organization can be a complex task in this game.
The bright spots for the AI IMO was that it did aggressively make use of it's sea command, launching two major invasions (one landed directly east of Richmond under McClellan, another took Norfolk). I eventually crushed them both, but only after some difficulty. AI perhaps needs work on knowing when to evacuate an invasion...but as far as the actual launching, very clever.
It also loves to send cavalry deep into my territory, to rattle around a bit. It'll do that at practically every good opportunity.