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AACW Patch 1.17a Official Legacy = November 21, 2012

Posted: Wed Nov 21, 2012 2:50 pm
by lodilefty
Really? I really hope that this is the last, legacy patch, as it is time to move on!

ftp://ftp.ageod.com/pub/AACW/Patch_AACW_v1.17a.zip
{July 2019, updated link}

The patch is a comprehensive patch, meaning it can be applied directly over your initial game installation setup version.

This Patch also includes all content from all 1.17 QwikFixes





  • Game Engine continues as version 121010
  • Python script checks run [thank you LaFrite!]
    • Duplicate Aliases resolved in Colors, Fonts, Move Types, Sounds, Units
    • Aliases corrected in:
      • Factions
      • Settings file AI.opt
      • All Setups that include Brown-water blockade ports
    • Events
      • 1862 East Campaign
  • Scenario Setups [All]
    • Recompiled to correct
    • Development levels in regions
    • Brown-water blockade aliases
      [both affect only new games]
  • Events
    • Corrected CSA Generals in April 1861 to appear in Richmond.
    • Corrected USA Balloon event to find largest group by Command Points in the Mid Atlanic area
    • Corrected several USA and CSA 'free' Generals to ensure arrival on land.
  • Text
    • Added latest Spanish translations [thank you picaron]
    • Latest LocalStrings_AGE included


See the AACW Updates.pdf for complete change log

Posted: Wed Nov 21, 2012 4:44 pm
by Ethan
Your effort is admirable and priceless. Now I know why I love you so... BRAVO!! :love:



PS: I guess so, but... Are games started in 1.17 QF3 fully compatibles with this official 1.17a, Lodi?

Thanks a lot in advance. :thumbsup:

Posted: Wed Nov 21, 2012 5:08 pm
by lodilefty
Ethan wrote:Your effort is admirable and priceless. Now I know why I love you so... BRAVO!! :love:



PS: I guess so, but... Are games started in 1.17 QF3 fully compatibles with this official 1.17a, Lodi?

Thanks a lot in advance. :thumbsup:


Yes!

Posted: Fri Nov 23, 2012 1:03 am
by Rasher
Thanks very much for your hard work as always Lodi ! :)

Posted: Tue Nov 27, 2012 6:37 pm
by bob.
Can I just apply this update if I purchase from Matrix games?

Posted: Tue Nov 27, 2012 7:49 pm
by lodilefty
bob. wrote:Can I just apply this update if I purchase from Matrix games?


Should be OK.
My original installer is from Matrix, and I've never had any issues using patches directly from AGEOD....

Posted: Tue Nov 27, 2012 8:06 pm
by vonRocko
Yes, thank you lodilefty! :)

Changes in some Generals' rank

Posted: Wed Nov 28, 2012 5:11 pm
by Ethan
OK, I have a question.

If I'm not wrong, from 1.16a patch, both Grant and George H. Thomas and other leaders, had appeared in the game as Brigadier Generals to do more realistic their beginning in the war. But now, I've noticed this has changed again to return to the former ranks. In fact, Grant has appeared as a Major General and that has taken me by surprise... :blink:

So, please, could anyone tell me why it has been changed again?

Greetings! :thumbsup:

Posted: Wed Nov 28, 2012 6:29 pm
by lodilefty
Ethan wrote:OK, I have a question.

If I'm not wrong, from 1.16a patch, both Grant and George H. Thomas and other leaders, had appeared in the game as Brigadier Generals to do more realistic their beginning in the war. But now, I've noticed this has changed again to return to the former ranks. In fact, Grant has appeared as a Major General and that has taken me by surprise... :blink:

So, please, could anyone tell me why it has been changed again?

Greetings! :thumbsup:


AFAIK nothing changed...
which scenario?

Posted: Wed Nov 28, 2012 10:03 pm
by Ethan
It happens in 1861 April w-Kentucky Campaign, but I guess this also occurs in others scenarios or campaigns.

I'm convinced that in 1.16 patch Grant and George H. Thomas, among others, appeared as brigadier generals. In fact, in the Spanish subforum I made a kind of assessment of 1.16 patch and I pointed this. Take a look here.

I remember clearly that in previous patches Grant entered in the game as brigadier general with the possibility of promote him immediately, and now (in 1.17a) he has appeared as major general. I'm sure.

Maybe someone else can confirm this when Grant appears. It's really strange that no one has noticed this... :blink:

Posted: Thu Nov 29, 2012 12:40 pm
by lodilefty
Ethan wrote:It happens in 1861 April w-Kentucky Campaign, but I guess this also occurs in others scenarios or campaigns.

I'm convinced that in 1.16 patch Grant and George H. Thomas, among others, appeared as brigadier generals. In fact, in the Spanish subforum I made a kind of assessment of 1.16 patch and I pointed this. Take a look here.

I remember clearly that in previous patches Grant entered in the game as brigadier general with the possibility of promote him immediately, and now (in 1.17a) he has appeared as major general. I'm sure.

Maybe someone else can confirm this when Grant appears. It's really strange that no one has noticed this... :blink:


Grant is in the DB as a 2* when he arrives, and that hasn't changed since whenever.

I do know that there are mods out there that bring him in as a 1*...... ;)

Posted: Thu Nov 29, 2012 1:50 pm
by Ethan
OK, Lodi, thank you for your reply. If later I have some time I'll try to find it out reinstalling the 1.16a patch. :)

Posted: Thu Nov 29, 2012 3:01 pm
by Captain_Orso
Luckily I still have 1.16 and 1.16a2 installed on my notebook, because I threw out all the older patches from my repository :blink:

Anyway, the event generating Grant clearly generates him as 2*:

Code: Select all

SelectFaction = $USA
  CreateGroup
  Posture = $Defensive
  SetKind = $Land
  Entranch = 0
  InCS = 0
  FixType = 0
  SetName = U.S. Grant
  Apply
  CreateUnit
  SetType = $uni_USA_Grant2
  SetName = Ulysses S. Grant
  Apply

:p

Posted: Thu Nov 29, 2012 3:44 pm
by Ethan
Yep, I've just checked it installing 1.16 patch and you guys are right, he appears as major general. What I don't understand is why I had in mind that Grant emerged as brigadier general. :blink:

I must be getting old... :p apy: :p leure:

Mixed languages

Posted: Fri Nov 30, 2012 3:33 am
by Ethan
Hi there,

I usually play AACW in English and I've just noticed that in the ledger, in the reinforcements section only, Spanish and English languages appear mixed. I changed to French and it's also mixed with Spanish.

This doesn't happen in others sections of the ledger (replacements section, for example).

Here I show you some pictures regarding English/Spanish (the last one is in French/Spanish):

Image

Image

Image

Image

Posted: Fri Nov 30, 2012 12:35 pm
by lodilefty
I do not get the mixed languages in my ledger, so I suspect you have a corrupted save or installation...

Does this occur in newly started games?

I propose a complete uninstall/reinstall of the game....

Posted: Fri Nov 30, 2012 1:23 pm
by Ethan
Yes, it also occurs in newly started games, so I'm going to follow your advice and will do a complete unistall/reinstall. :thumbsup:

Cheers! :love:

Posted: Fri Nov 30, 2012 4:20 pm
by Ethan
Well, I've uninstalled and reinstalled 2 times the game and it is still occurring in newly started games... What a odd thing! :blink:

Why am I the only person who happens to? I really don't understand it. :non:


PS: During the uninstall, everything related to the AACW was removed and then I did a totally impeccable installation.

Posted: Fri Nov 30, 2012 4:26 pm
by picaron
Put it in Spanish, carajo. :thumbsup: :mdr:

:wavey:

Posted: Fri Nov 30, 2012 4:29 pm
by Ethan
picaron wrote:Put it in Spanish, carajo. :thumbsup: :mdr:

:wavey:


JAJAJAJAJAJA!! :winner:

Posted: Fri Nov 30, 2012 8:49 pm
by Ethan
Hi folks,

I've been testing the latest patches and there is no problem with QF3, however, when I install again the 1.17a patch the problem with mixed languages ​​reappears.

I've commented this with a friend of the Spanish subforum (Picaron) and he has the same problem.

Could someone who had installed the 1.17a patch tell me if has the problem of mixed languages, please​​?

I would greatly appreciate. Thank you in advance. :thumbsup:


Ethan.




EDIT: It seems that everything is back to normality... yeeeeha!! :cool:
After installing the 1.17 patch and the QF3, reinstalled the 1.17a patch and the problem has been solved... Uff! :cuit:

Posted: Tue Dec 11, 2012 9:01 am
by Vidiot
Due to plenty of issues with my computer, I ended up buying ACW again. Just in time for the holidays with Matrix discounting the price. Directed to plimus.com. Installed the basic version and everything worked. Doing my normal routine with my computer, my virus checker found four Four HeurEngine.ZeroDay Threat viruses. All tracked the ACW files I just installed. Dispose of the files and write a note to Matrix, which hasn't been responded to.

I cam back to the forum here to download the patch. Find that 1.17a is the new file and download it. Install and try the game. A pop up box called "The Confirmation" comes up. It reads: Several errors have been generated and the application is stalling. Please reach the support forum of either Paradox Interactive or AGEOD and post the game logs located here." It has three buttons YES NO CANCEL, which aren't worth a click.

Sometimes I can start a tutorial or a different scenario but the same message will pop up. Sometimes pops up after an end turn is clicked. Needless to say, the game is worthless to me this way.

The basic game worked without bugs. Now with the latest patch I feel like I've really been hacked. No viruses found but I have a lack of faith in AGEOD.

On the bright side, the strategic map included with the new patch is well done and should be of value to everyone who plays the game.

Posted: Tue Dec 11, 2012 12:11 pm
by lodilefty
Vidiot wrote:Due to plenty of issues with my computer, I ended up buying ACW again. Just in time for the holidays with Matrix discounting the price. Directed to plimus.com. Installed the basic version and everything worked. Doing my normal routine with my computer, my virus checker found four Four HeurEngine.ZeroDay Threat viruses. All tracked the ACW files I just installed. Dispose of the files and write a note to Matrix, which hasn't been responded to.

I cam back to the forum here to download the patch. Find that 1.17a is the new file and download it. Install and try the game. A pop up box called "The Confirmation" comes up. It reads: Several errors have been generated and the application is stalling. Please reach the support forum of either Paradox Interactive or AGEOD and post the game logs located here." It has three buttons YES NO CANCEL, which aren't worth a click.

Sometimes I can start a tutorial or a different scenario but the same message will pop up. Sometimes pops up after an end turn is clicked. Needless to say, the game is worthless to me this way.

The basic game worked without bugs. Now with the latest patch I feel like I've really been hacked. No viruses found but I have a lack of faith in AGEOD.

On the bright side, the strategic map included with the new patch is well done and should be of value to everyone who plays the game.


Please zip and upload the files in your \ACW\Logs folder

Posted: Wed Dec 12, 2012 2:38 am
by John S. Mosby
AACW is the best Civil War game. Thank you for your support. :winner:
Is the legacy patch final?

Posted: Wed Dec 12, 2012 2:52 am
by Ethan
I hope so! :)

Posted: Tue Dec 18, 2012 2:47 am
by Vidiot
Hopefully this works. Thanks for trying to help.

Posted: Tue Dec 18, 2012 12:38 pm
by lodilefty
Vidiot wrote:Hopefully this works. Thanks for trying to help.


The log indicates that you are running version 1.05, so obviously the patch went awry....

Please reinstall the entire game using the instructions in the third section of this reference:
http://www.ageod.net/agewiki/Vista_Saved_Games

Posted: Thu Dec 20, 2012 7:12 am
by Vidiot
Thanks lodilefty, it did the trick. Since version 1.05 is what Matrix Games is selling, there might be issues like this in the future. For others having issues with the 1.17a, just follow the directions in the third section of the reference linked about. I did not have to disable my UAC to have the game work.

Thanks again.

Posted: Tue Jan 29, 2013 6:33 pm
by Goeland
Vidiot wrote: (...) Find that 1.17a is the new file and download it. Install and try the game. A pop up box called "The Confirmation" comes up. It reads: Several errors have been generated and the application is stalling. Please reach the support forum of either Paradox Interactive or AGEOD and post the game logs located here." It has three buttons YES NO CANCEL (...)


I did the same, from a v1.16a, because my new opponent has v1.17a, and I too have this popup box. When I click on NO it seems to work (but I've not the begining music as usually) : I'm on beginng screen.
Must I load back my v1.16a (will it work vs a v1.17a ?) or can it be played with each time this popup error message (I'd prefer not to have this popup message) ?
I don't know if I'm clear, cause my english is poor...

Posted: Wed Jan 30, 2013 1:11 pm
by lodilefty
Goeland wrote:I did the same, from a v1.16a, because my new opponent has v1.17a, and I too have this popup box. When I click on NO it seems to work (but I've not the begining music as usually) : I'm on beginng screen.
Must I load back my v1.16a (will it work vs a v1.17a ?) or can it be played with each time this popup error message (I'd prefer not to have this popup message) ?
I don't know if I'm clear, cause my english is poor...


You should reinstall the game to be safe. Those errors should not occur.

Be sure to use the method here [third section]:
http://www.ageod.net/agewiki/Vista_Saved_Games