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Jerzul
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USA Troop Buildup Increases near Kentucky border

Thu Sep 13, 2012 5:20 pm

What does this event mean? In my current game the South invaded KY and I have been getting this event a lot but I can't tell what it does. Any help would be great!
I have heard, in such a way as to believe it, of your recently saying that both the army and the government needed a dictator. Of course it was not for this, but in spite of it, that I have given you the command. Only those generals who gain success can be dictators. What I now ask of you is military success, and I will risk the dictatorship.

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Jim-NC
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Thu Sep 13, 2012 5:29 pm

In the w/KY scenario, there is a check for too many union or confederate troops near Kentucky. When the game engine counts too many, if sends the message you are refering to, and increases the chance that the state will join the other side.

For your game, as KY has already been invaded, it should do nothing.
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Jerzul
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Fri Sep 14, 2012 1:55 pm

Jim-NC wrote:In the w/KY scenario, there is a check for too many union or confederate troops near Kentucky. When the game engine counts too many, if sends the message you are refering to, and increases the chance that the state will join the other side.

For your game, as KY has already been invaded, it should do nothing.


That's what we figured it was, but I just wanted to check.

Thanks Jim!
I have heard, in such a way as to believe it, of your recently saying that both the army and the government needed a dictator. Of course it was not for this, but in spite of it, that I have given you the command. Only those generals who gain success can be dictators. What I now ask of you is military success, and I will risk the dictatorship.



-Abraham Lincoln, 1863, in a letter to Major General Joseph Hooker.

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Captain_Orso
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Fri Sep 14, 2012 2:04 pm

That's strange. You should only be getting that message before either side has invaded Kentucky. After Kentucky as been invaded the event counting how many units of each faction are in the boarder regions should not trigger.

The number of units to trigger the message is 30 for both factions. Any number below that has no affect.

[INDENT]Note: Units are the smallest independent pieces in the game, so a single militia unit is counted the same as a brigade with 6 elements. Also don't forget that naval units are also counted, but only if they are in harbor. Being that Kentucky shared the Ohio and Mississippi Rivers with other states they cannot claim sovereignty over river regions which also boarder other states and thus 'transportation' along these regions is not counted -- even if the units are not moving from one region to another.[/INDENT]

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Longshanks
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Sat Sep 15, 2012 1:11 pm

We Kentuckians do not "share" the Ohio River. It is ours, to the 1793 low water mark of the north shore, as stipulated by the Supreme Court in 1980. Our reward is that we get to pay for nearly all the maintenance on every bridge over the damn thing, and are not able to tax any of the floating "riverboat" casinos littering the shores of the Yankee states to the north. ;)
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Captain_Orso
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Sat Sep 15, 2012 3:33 pm

One should be very cautious of what one wishes, lest it be granted :wacko:

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DrPostman
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Sun Sep 23, 2012 5:38 am

I guess I've been lucky forming up a force as fast as I can in Charleston MO so that I
can attack Cairo and (in most games) take it and turn it into a CSA fort. So far it doesn't
seem to have irritated the Kentuckians enough to make them side with the US. Perhaps
it's because the AI tends to build up troops near KY too and that cancels what i do out.

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Longshanks
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Wed Sep 26, 2012 2:13 pm

DrPostman wrote:I guess I've been lucky forming up a force as fast as I can in Charleston MO so that I
can attack Cairo and (in most games) take it and turn it into a CSA fort. So far it doesn't
seem to have irritated the Kentuckians enough to make them side with the US. Perhaps
it's because the AI tends to build up troops near KY too and that cancels what i do out.


Perhaps you're not playing the "with Kentucky" game? In that version you cannot enter Kentucky until you buy a $1 chit, or the other guy buys it first. I think this is the most common version played, at least in pvp.
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DrPostman
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Thu Sep 27, 2012 3:45 am

Nope, I'm playing the with Kentucky scenario. I never try to invade KY as it just doesn't seem worth it
to the South to do that. Polk made a huge error occupying Columbus historically.

wsatterwhite
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Sat Sep 29, 2012 5:00 am

DrPostman wrote:Nope, I'm playing the with Kentucky scenario. I never try to invade KY as it just doesn't seem worth it
to the South to do that. Polk made a huge error occupying Columbus historically.


If a Confederate player can take full advantage of the invasion chit headstart and get enough troops into Paducah early enough to be able to hold on to the place long enough to build a fort, that area can become the equivalent of a Confederate Gibraltar with it's affect on traffic on the Mississippi and Ohio Rivers.

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GraniteStater
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Mon Oct 01, 2012 9:16 pm

Another big difference 'tween Athena and wetware - a human will do that. In the East, a human defends Manassas and the Richmond area better. In a '61 start, of course.

A Fort at Paducah is !@#$%&* ...

...annoying.
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