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AACW patch 1.16 = Official version March 24, 2012

Posted: Sat Mar 24, 2012 12:00 pm
by lodilefty
After a long, hard road!

New patch:
http://www.ageod-forum.com/showthread.php?24527-AACW-official-patch-1-16a-April-24-2012&p=233550&viewfull=1#post233550




The AGEOD team recognize the enormous number ofvolunteer hours spent improving the Rail network accuracy, additionof new regions to enhance historical play, creation and adaptation ofthe "Kentucky Mods" to give a different "feel" tothe start of the war, numerous other fixes and enhancements byvarious modders to the Database, and public beta testing of newexecutables and changes. Without the efforts of the community, AACWwould not be as complete as it is today. We all know games are neverperfect or can ever be considered as finished, but help andinvolvement of our fan base always leads to a better product, and,once again, THANK YOU ALL!
:coeurs:

Change Log attached:

Posted: Sat Mar 24, 2012 10:26 pm
by Ethan
Thank you very much for your effort and dedication, guys. :coeurs: ;)

Undoubtedly, You're the best! :thumbsup:

Posted: Sat Mar 24, 2012 11:24 pm
by GraniteStater
And you ain't just whistlin' Dixie, Ethan.

Posted: Sun Mar 25, 2012 3:05 am
by vonRocko
Thank You!

Posted: Sun Mar 25, 2012 3:44 pm
by AndrewKurtz
Awesome! Gonna install, play the "new" AACW, and then look for a PBEM opponent again!!!

Thanks for keeping the best ACW game ever made alive!

Posted: Sun Mar 25, 2012 6:18 pm
by gchristie
Lodi,

If we have installed the most recent patch will it be necessary to install this one?

Many thanks.

Posted: Mon Mar 26, 2012 6:34 am
by ShovelHead
Thank you very much for all of your efforts!

Posted: Mon Mar 26, 2012 11:56 am
by lodilefty
gchristie wrote:Lodi,

If we have installed the most recent patch will it be necessary to install this one?

Many thanks.


Yes. New exe file

Posted: Mon Mar 26, 2012 12:09 pm
by Leibst
thanks Ethan. Volunteers spent their time because this is a GREAT game.

Posted: Mon Mar 26, 2012 1:37 pm
by gchristie
lodilefty wrote:Yes. New exe file


Done.

I appears that the game now loads faster. Another little benefit on top of so many others :coeurs: .

My thanks and deep appreciation to all of the present and departed beta testers, coordinators, sleuths and other contributors to the official patch.


Regards.

Outstanding

Posted: Mon Mar 26, 2012 4:27 pm
by Stauffenberg
Outstanding work... the perfect salute to the continued passion and interest for the subject at hand, and the rather brilliant model that captures it. Hats off to Lodi and the volunteers. :hat:

I think, for some, this just might be the gaming Grail at last.
:thumbsup: :winner: :thumbsup:

Posted: Mon Mar 26, 2012 8:36 pm
by willgamer
Stauffenberg wrote:I think, for some, this just might be the gaming Grail at last.


Best wargame ever! :winner:

Starting a new campaign now.

(confession.... I was so depressed with other games, I've been playing dos x-com for the last 3 weeks...... :wacko: )


Thanks all y'all so very much! :p ompom:

Posted: Tue Mar 27, 2012 2:14 am
by bigus
Thanks for posting the data base files!
I'm still having problems generating scenarios. The scenarios generate O.K but the area to start the scenario is off for the Confederates.
Their start point is on the top left of the map. Am I missing something new for scenario generation?

Start Rebels.jpg


The Union start point seems to be correct.


Start Rebels.jpg

Posted: Tue Mar 27, 2012 5:31 am
by Aphrodite Mae
Ethan wrote:Thank you very much for your effort and dedication, guys. :coeurs: ;)

Undoubtedly, You're the best! :thumbsup:



GraniteStater wrote:And you ain't just whistlin' Dixie, Ethan.


Then that leaves it to me, I suppose.
Very well. Gentlemen, as a tribute to Lodi and the volunteers past and present who have made the game what it is...
a genuine Virginia born and bred Southern Belle shall now solemnly whistle her most heartfelt, beautiful rendition of Dixie!

...

...

...

...OK, that wasn't quite as beautiful as I'd intended.
It's kinda hard to whistle beautifully when you're giggling, OK?


gchristie wrote:[...]My thanks and deep appreciation to all of the present and departed beta testers, coordinators, sleuths and other contributors to the official patch.


An emphatic +1! :thumbsup:

Aphrodite Mae

Posted: Tue Mar 27, 2012 6:05 pm
by gchristie
Proof that you can find anything on YouTube

http://www.youtube.com/watch?v=jNtMpPFM7M0

Posted: Thu Mar 29, 2012 5:40 pm
by Ethan
Hi guys!

I'm translating into Spanish the ACW updates file (1.16 patch and the previous Release candidates) for users who don't speak English. But I wonder what this means:

"Added Cannons [flavor only: Guns per Hit] to French and British ships"

This was added in the RC13b patch. Is it just an ornament inconsequential?

Would you be so kind to answer? Thanks in advance! :thumbsup:

Posted: Thu Mar 29, 2012 5:47 pm
by Franciscus
Ethan wrote:Hi guys!

I'm translating into Spanish the ACW updates file (1.16 patch and the previous Release candidates) for users who don't speak English. But I wonder what this means:

"Added Cannons [flavor only: Guns per Hit] to French and British ships"

This was added in the RC13b patch. Would you be so kind to answer? Thanks in advance! :thumbsup:


Hi Ethan

We noticed that British and French ships and fleets only showed men and not guns with Ctrl key, and also on battle reports, British or French side only showed men, not guns, like they do with USA or CSA fleets.
This was corrected, but had no real effect on the power of the ships, it's just "flavour"

Regards

Posted: Thu Mar 29, 2012 5:58 pm
by Ethan
OK, Franciscus, thanks a million. :coeurs:

It was what I imagined.

Muito obrigado, companheiro! ;) :thumbsup:

Posted: Thu Mar 29, 2012 9:48 pm
by Lewis Armistead
Thank you for the official update.

So I am clear, can I install this patch over 1.15 without any issues?
Or do I need to do a clean install of ACCW?

Posted: Thu Mar 29, 2012 10:03 pm
by lodilefty
Lewis Armistead wrote:Thank you for the official update.

So I am clear, can I install this patch over 1.15 without any issues?
Or do I need to do a clean install of ACCW?


I've been doing patch-over-patch without issues, but if you have anythng weird, then do clean install...

...or just do clean install to be safe and get on with it !!! :w00t:

Posted: Fri Mar 30, 2012 12:03 am
by Lewis Armistead
lodilefty wrote:I've been doing patch-over-patch without issues, but if you have anythng weird, then do clean install...

...or just do clean install to be safe and get on with it !!! :w00t:


Thank you sir. If you're doing patch-over-patch with no issues, that's good enough for me. :hat:

Posted: Sat Apr 07, 2012 3:36 pm
by Ethan
Hi guys! ;)

As I said some days ago, I'm translating into Spanish the 1.16 update file and I have a question...

Could someone explain what this means? :confused:

• Destruction of RailRoads is no longer automatic:

• A check is made of D100 <{less than} Stack Strength. +25 to stack strength if attribute “*pillage*” is applied to model.



Does this mean a dice roll? Thanks in advance. :thumbsup:

Regards!

Posted: Sat Apr 07, 2012 3:49 pm
by Gatling
Hi Ethan

I also "translated" D100 with dice roll with 100 faces.....but not 100% sure.

Regards from France
Gatling

Posted: Sat Apr 07, 2012 3:53 pm
by Longshanks
A check is made of D100 <{less than} Stack Strength. +25 to stack strength if attribute “*pillage*” is applied to model.

A die roll is made for 1-100. If the result is less than the Stack Strength (of the unit trying to cut the rail), the rail is cut. Add 25 to the Stack Strength if pillage has occurred. (My best guess!)

So, a cav unit of strength 22 is in a pillaged area and is trying to cut the rails there. Net Stack Strength is 22+25=47. The die is rolled, and if the result is less than 47 the rail is cut.

Posted: Sat Apr 07, 2012 3:57 pm
by soloswolf
Longshanks wrote:A check is made of D100 <{less than} Stack Strength. +25 to stack strength if attribute “*pillage*” is applied to model.

A die roll is made for 1-100. If the result is less than the Stack Strength (of the unit trying to cut the rail), the rail is cut. Add 25 to the Stack Strength if pillage has occurred. (My best guess!)

So, a cav unit of strength 22 is in a pillaged area and is trying to cut the rails there. Net Stack Strength is 22+25=47. The die is rolled, and if the result is less than 47 the rail is cut.


The pillage applying to the model is referencing the .mdl file. Essentially, if the unit has the pillager ability, it has a +25 to the roll.

Posted: Sat Apr 07, 2012 4:02 pm
by Gatling
So, a cav unit of strength 22 is in a pillaged area and is trying to cut the rails there. Net Stack Strength is 22+25=47. The die is rolled, and if the result is less than 47 the rail is cut


I think the mentioned "pillage" attribute is for the unit (like indians) not for the area. In your example I would say the die result must be lower than 22

Gatling

Solowolf was faster than me!

Posted: Sat Apr 07, 2012 4:02 pm
by Ethan
Thanks guys! That's what I supposed. But then, any stack with a strength greater than 100 will always cut a railroad without problems, right?

Posted: Sat Apr 07, 2012 4:19 pm
by Gatling
But then, any stack with a strength greater than 100 will always cut a railroad without problems, right?


Yes. This is the way you can make RR destruction automatic again but it is more costly in unit than in the past. By the way it remains that the destruction is random in time (not necessary on the first day) and you have to stay in the region to be sure to destroy even if stack power is greater than 100.

Gatling

Posted: Sat Apr 07, 2012 4:31 pm
by Ethan
OK, thank you for your answers, guys! :thumbsup:

Posted: Sun Apr 08, 2012 3:10 pm
by asdicus
Using v1.16 playing union in pbm. Early sep 62 turn union signs the emancipation proclamation and gains 999 money. This extra money is a new bonus is it really supposed to happen ? Have tested it the extra money disappears when you remove the proclamation and returns when you sign again. In previous versions the proclamation only helped morale,vp and intervention score. I have a pbm turn available if required.