Captain_Orso wrote:I just ran into a situation I've probably never encountered before. I'm playing the CS and have Annapolis. The US is dug in deeply in Baltimore. I sent fleet into Annapolis harbor and got mercilessly bombarded by the units in Baltimore.
Until now I always thought that the DAR only referred to adjacent water regions. This occurrence however indicates that any adjacent region suffices to activate the DAR.
Is this WAD?
Meagher wrote:I know it's been mentioned before, but it bothers me that the fort region doesn't defend itself. Landing a fleet in Hickman, KY will get you bombarded, but landing a fleet directly at Island 10 (Lake, TN) will not.
Captain_Orso wrote:
The only issue I have with the DAR and forts is that the Bombard Passing Ships button turns off by itself for too many reasons; if you add or remove a unit from a stack, if the leader commanding a stack changes from active to inactive or the other way around, I'm not sure what else, but it makes for a major PITA if you have to check them constantly.
Jim-NC wrote:Very few ships get sunk. If the opposing player is smart, and knows that there will be 50ish hits, they build a big enough fleet to take the punishment.
My of the time I sink something, it is land units using riverine transport. The opposing player either didn't know (about the guns) or thought they could sail a supply unit or single unit past my guns.
It is a nuisance, nothing more. However, if you don't take the forts, you don't receive supply. In one game, a union army sailed into Charleston bay, and captured Charleston. They did not capture the forts however. I then was able to push them into the city and besiege them. The entire union army (2 or 3 divisions) surrendered after a long siege (the union kept trying to sail fleets with transports past 3 forts, and I was hitting for 100ish points to the fleet each time (in and out). I didn't sink any ships, but did enough damage that they had repair (and the repair time took too long to keep the army fed).
Altaris wrote:I've been doing some testing around naval bombardments and forts firing on ships. Found some strange/interesting things.
First off, it does seem that coastal artillery usually caps out around 35-40 points of damage it can deal out in one bombardment phase. So if you have a fleet that can take this sort of damage, it's not that big a deal.
Secondly, I found that if a navy is bombarding a land target, it seems to be hard-coded that it can't reduce it's target by more than 50% of its health. I found this while testing bombardment where I would deal out 6-10 hits on fort units each turn, then suddenly would only do 0 hits a turn no matter how many ships were bombarding. I then noticed the defenders were always exactly at 50% strength when the 0 hits kicked in. I confirmed by giving them some replacements, at which time they started taking hits again. This is an issue, IMO, as navies should have the capability of taking out coastal guns (albeit at high risk/cost).
I'd really like to see more naval importance given to forts. In RL, most of thes initial forts in the game were handled by naval bombardment into submission, but this doesn't seem to be doable in the current game model.
Captain_Orso wrote:Another thing is that the game never realizes hopeless situations. If you ran past Forts Jackson and St Philipp and straight into New Orleans in the game--as was historical--the forces in those forts would never give up for being cut off.
Captain_Orso wrote:But back to the game, I've read in the forum that bombardment vs passing ships targets the largest ships first and trickles down onto the smaller ones if a larger ship cannot be targeted. So it will take a lot of hits to actually finally sink a ship. But hits are also made on transported units. So even if you don't out-right sink any ships you will more than likely be hitting the invasion force itself too.
Captain_Orso wrote:One funny thing I've noticed in testing is that it seem that transported artillery is actually firing back at enemy bombarding forces. I see that their ammo supply has dropped as if they were in battle . I wonder greatly if this is WAD.
Stauffenberg wrote:But the backdrop to all this is how effective is fire from forts against ships in the game vs real life? At the beginning of the conflict both sides assumed fort to ship fire would be devastating—as it was against primarily sail ships in the past. What they discovered however was that constantly moving steam-powered boats were very hard to hit as they simply continued to cruise in an oval blasting away at a stationary land target.
Longshanks wrote:Just finished reading a history on this fight. Actually, the union "mortar schooners" continued to bombard the CSA forts heavily after Farragut squeaked through ("ran through" makes it sound like it was fast). So, they surrendered at least in part to stop the shelling.
Longshanks wrote:Yup, I can confirm this one, although it doesn't happen too often in the games I've played/refereed.
Longshanks wrote:I have seen land units in riverine movement mode fight land battles on the rivers, and I've seen this more than once. I call it "walking on water." I think it's WAD, but it seems odd to me.
Chaplain Lovejoy wrote:I think this is confirmed in Lincoln and His Admirals, by Craig L. Symonds. But it's been some time since I read it.
Return to “AGEod's American Civil War”
Users browsing this forum: No registered users and 31 guests