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Chain of Command
Posted: Wed Nov 23, 2011 8:11 pm
by Philippe
I should know this, but it's been a while since I played AACW.
If you have two armies operating near each other, and several corps moving around independantly, how can you tell which army a corps belongs to?
This probably doesn't happen all that often, but is there a quick way of determing the chain of command?
Posted: Wed Nov 23, 2011 8:35 pm
by Oldman
Select corps. The army icon it belongs to starts to glow/flash.
Select army. All the corps belonging to it start glowing/flashing.
Posted: Wed Nov 23, 2011 9:14 pm
by Philippe
Many thanks.
Now if I could only remember to back up my sound and music files before applying patches...
(Wiped out my Ken Burns music mod, but remembered how to reconstruct it).
Posted: Wed Nov 23, 2011 9:55 pm
by Philippe
And I've just figured out that if you put the mouse cursor over the army symbol to the upper right of the unit box, it lists where the subordinate corps are.
Posted: Thu Nov 24, 2011 12:36 am
by deguerra
http://www.youtube.com/watch?v=296GRzyN2t4
sorry, couldn't resist.
what's this music mod, philippe?
Posted: Thu Nov 24, 2011 2:07 am
by Philippe
There used to be a site on the web (and it's probably still there) that posted samples of the soundtracks from the Ken Burns documentary. The samples didn't sound truncated, and were less jarring and distracting than most of the music that came with the game. They were also instrumental.
So it was not all that difficult to add them into the sound folder and edit the music.ini and sound.ini files to play them. I also changed the introductory music (no. 10 on the list) to Ashokan farewell -- a great piece of music that was the theme song for Burn's Civil War. The piece is from the 20th century and has a lot to do with nostalgia, but not much to do with the Civil War.
[For those interested, I believe Ashokan was/is a fiddler's workshop camp and the piece was written to be performed on the last night of the program. If memory serves the composer described it as a Scottish lament written by a Jewish guy from the Bronx].
The mod is not hard to make, the trickiest part is rewriting the two .ini files.
Posted: Thu Nov 24, 2011 2:35 am
by Philippe
Not as easy to find the raw material as I thought.
Unzip this file to your sound folder.
Make sure you back up your originals first.
If you have any other sound mods in there, this will disrupt them.
This mod will need to be reinstalled whenever the game is patched.
Posted: Thu Nov 24, 2011 3:16 am
by Philippe
Just to be clear -- the zipped folder has the same name as your sound folder.
So don't put it in the sound folder or the mod won't work. It needs to overwrite your sound folder.
Posted: Thu Nov 24, 2011 3:54 am
by deguerra
Thanks!