Gray_Lensman wrote:GraniteStater:
Excellent.![]()
Gray_Lensman wrote:Your reply was pretty good too.
I was just impressed with GraniteStater's flavored way of responding.
Mortar wrote:Could be caused by a few different things... Does this city have a depot? If not, than it might have trouble distributing those supplies to your force for some reason. Is the starving force in a region that has a road or rail connecting it to the city? and has that rail been cut? Is the region at least 25% military controlled? If not, it cannot receive supplies if I am correct.
Is it winter time? Or is there snow, mud, harsh weather or is it in a difficult terrain? All those things will affect how much supply can be transferred. Also do you have a sufficient number of rail and river transport points to ensure that the supply is moved throughout your system of depots and cities. A sufficient number of depots, placed every 3-5 spaces give or take, so that each can distribute supplies without a big burden on any one area? Supply wagons (in your large forces at least) so that they can draw supply from the surrounding areas. Lightly industrializing areas which produce a low amount may also help to increase the available supplies in barren areas without costing too much, also. Just remember to turn it off when the area begins producing well enough.
I don't know if this is helpful, but I hope it wraps up the main points to "supply and demand".
hgilmer wrote:The sad part is is that it's in a city, it has a depot. All my transportation is at 3/3, but now I have to micromanage every river way as well? As far as I know, there is absolutely no rebel boat in that river and there is a railway line between the two cities/towns (Bowling green and the town SW to it).
There is a river between it but it is connected by rail.
And I've read the sticky.
GraniteStater wrote:I was working a Colonel 63 start and I didn't get Supply fully ironed out for Grant's Army & Corps until I had (a) built a Depot on the landing place in MS, and (b) seized Vicksburg. Basically, parking TPs in the Harbor alongside the Mississippi don't cut the mustard - you need a DFT+, from what I see and experience.
Mickey3D wrote:As long as Vicksburg is in enemy hands and there is an entrenched battery in the place (that's the case by default) supply will go farther than the city by using the Mississippi.
Mickey3D wrote:I'm using version 1.15 but I don't think there is much change with 1.16rc4 as supply management is certainly "hardwired" in the code.
I agree with you wagon replenishment is not clear but here is an excerpt of the wiki :
[INDENT]"The game engine attempts to guess intelligently where supplies are needed, and is constrained by the demand, or "magnet factor," of the destinations. A depot is a big magnet. A wagon is a magnet. A valid destination in a region with lots of troops is a medium-sized magnet. A small town without troops is a small magnet."[/INDENT]
GraniteStater wrote:otherwise, why would one need to send them back to sources to 'gas up'? Yes, they are a magnet - if they are adjacent
to, or on, a DFT+, or a small town that can handle the demand.
That's my thinking.
Cromagnonman wrote:Are you in the town just SW of Bowling Green, or in the open region across the river across from it and just S of Ft. Donelson?
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