Mickey3D wrote:I don't know if something has changed with 1.16rc4a but with previous version I never industrialized when playing the north as there is far enough supply of all kinds.
I dunno, I seem to burn through $$ and WS pretty good. "More, more,
more!" he cries.
Perhaps it's my experience with VH and now Colonel Difficulties. It's always
something. If not $$ or WS, then warm bodies for the jaws of Moloch - and there is precious little one can do about men, except through Drafting, paying for Volunteers, or...Industrialization, if I'm reading the screens rightly. You
do get so many conscripts extra in a state if you build there,
ne c'est pas?
My previous Indy thread, many moons ago, was helpful, but still left me a-puzzled. The settings seem to show that LightIndy in three, four, or five selected states gives an adequate return. So, there is really no incentive to go beyond that. Puzzling, to my mind. To tell you the truth, I could be totally, awesomely wrong, but I have a sneaky feeling that the Investment is
not supposed to be 'per-turn', but rather a one-time affair only. The latter would lend itself to a true incentive for a player to Invest in HvyIndy. Maybe every Renew Options period, or once a year, maybe, but something tells me Industrialization is not really WAD. Why do I say this? First, from my experience with the game and the fact that most posters here are 'meh' about the whole thing. CSA players are indifferent to it and would rather sail brigs out to sea, from what I read. Why? Why should this be? A CSA player looking to Change History would be just
itchin' to industrialize, don'cha think? Maybe his trade-offs should be starker, but still...
Why have a game feature that is superfluous or nugatory? I'd love to have a copy of the project dox and design meeting minutes - I'd just bet, just bet, that something got lost in the shuffle.
[color="#AFEEEE"]"Liberty and Union, now and forever, one and inseparable!"[/color]
-Daniel Webster
[color="#FFA07A"]"C'mon, boys, we got the damn Yankees on the run!"[/color]
-General Joseph Wheeler, US Army, serving at Santiago in 1898
RULES
(A) When in doubt, agree with Ace.
(B) Pull my reins up sharply when needed, for I am a spirited thoroughbred and forget to turn at the post sometimes.
