Bear in mind that I have read the rulebook and spent 6 hours reading threads in this forum and am desperate to start my first campaign, so help me out so I can get started by answering for me a few questions that are holding me up and bothering me.
I am playing the Full April 61 Campaign with Kentucky. I am also presuming that is the one people refer to as the Grand Campaign. If not which one is the grand campaign as none of them are called "The Grand Campaign"?
My first inquiry is more some advice for a first game since from experience in other games I know messing up terribly in the beginning can force you to have to restart too soon wasting allot of time due to mistakes based on complete and total lack of experience.
I am playing the Confederate and I want to get my economics off to a good start. That way I can afford to make mistakes and still be able to keep playing the game without having to restart too soon. I have read the pros and cons for holding off in the first turns on some of the economic options to allow for some VP and NM increases so that you get more, or don't hurt yourself as badly when you take the penalties.
As I understand it you can call for Volunteers once per year and it resets in Late December (Use it, or lose it). Is this something you would even ever consider not doing? It is my first game, so please make a suggestion as to when/If I should do it my first year. Where does the "Full Mobilization" option fit in all of this?
Then there are the other options you can do twice per year and they both reset in late June and late December (Use them, or lose them). If your a veteran player please make your recommendations on what options and what levels of those you think would be advisable to get a first game player off to a good start?
I have also read that the Confederacy should probably shoot for between 20 to 25 blockade runners at a minimum to bring in precious resources. Just not sure how long it should take to build your fleet up to that many. All at once right from the beginning, or a few at a time and if so how many over what period of time is economically feasible without spending so much on it at once as to sabotage other areas of vital economic expenditure? Also which ships are the best for this task?
Industrialization is another one I am having a dilemma on deciding about. I have read it is better to increase two states with much lower productivity rather than targeting the State that has the most output already because the investment cost is about the same and more rewarding in terms of production increase?
Further reading has confused me even more because I am confused about if previous turns investments in Industry remain once you decide to stop spending on increasing Industry, or does it drop back down to the at start levels of production when you back off of the investments? I read one thread where someone could not understand where 10's of thousands of his money was seemingly missing each turn and he could not understand where it was going. Reading that thread has totally confused me about this issue as many experienced posters put forth their reasoning’s why his expenditure calculations made sense, but none of the reasons seemed definitive. I don't want to find myself thinking I will be gaining a certain income next turn and then finding out I am short 70,000 after I hit the "next turn" button.
Each turn the screen for investments resets to zero and does not reflect what you did the previous turn. I am confused how to manage the industry and if I am getting a permanent increase in production for my investment, or if I have to keep spending that amount every turn to retain it and spend even more to increase it which tacs on additional upkeep to maintain it each and every turn.
If the investment is per turn and remains a constant until you stop funding it how do you stop it to save all that cash as I don't see in the screen what the current level/expenditures were for the previous turn in order to know to reduce your spending back down to "No Investment".
Furthermore I want to know for sure one way, or the other if in fact I have to keep maintaining the investment every turn to maintain the increased productivity I received the previous turn, or if I can shut down investing any cash and keep the increase?
Now I know all that sounds like a tall order for someone to answer, but these decisions are in fact the ones holding up me being able to finally start my first campaign.