Berge20
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Army HQs build Depots?

Sun Oct 03, 2010 4:24 pm

Just had an army HQ get used instead of my supply wagons to build a depot. Is there anyway to avoid this in the future?

Army HQ was waiting one turn until the more senior general got his promotion, so it was not actively doing anything.

Edit: I just realized that my supply wagons were not at full strength. Ugh. Still didn't realize HQs could be used for depot building, I assume that's the case and it's not just a glitch.

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Gray_Lensman
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Sun Oct 03, 2010 4:39 pm

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Berge20
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Sun Oct 03, 2010 5:08 pm

It happened in a PBEM, so not sure if/how I can do that. Let me see.

Edit: And if you can walk me through how, it might save some time. My first two efforts failed. Keeps showing the start of the game, not the current turn. Clearly not doing something correct.

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Berge20
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Sun Oct 03, 2010 6:44 pm

Ok. It did occur again.

I had two stacks in Culpeper, VA (Early Nov '61).

J. Johnston had the Army HQ unit and two supply wagons with him.
T. Jackson had one supply wagon.

Had them build a depot. It used the Army HQ unit and one supply wagon (Norfolk Ammos) from the Johnston stack to construct the depot.

The system does allow me to rebuild a new Army HQ from my supply pool after it is used (fyi)

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Berge20
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Sun Oct 03, 2010 7:02 pm

Sure.

What files does that include?

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Gray_Lensman
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Berge20
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Sun Oct 03, 2010 8:46 pm

Ok, I'm not a frequent computer tech guy these days--so hopefully this works.

I had to rename the backup files by adding a number (to indicate which folder they were in)

Let me know what else you need.
Attachments
Zip 2 for Gray.zip
(1.23 MiB) Downloaded 303 times
Zip 1 for Gray.zip
(4.74 MiB) Downloaded 326 times

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Gray_Lensman
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Berge20
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Sun Oct 03, 2010 10:07 pm

File is 20mg+ now. What's the best way to get that to you?

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Gray_Lensman
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Berge20
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Mon Oct 04, 2010 12:43 am

Ok. Give this a try. Thanks for the help Gray.
Attachments
Zip%20for%20Gray%20Three.zip
(111.85 KiB) Downloaded 291 times

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Gray_Lensman
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Berge20
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Mon Oct 04, 2010 1:43 am

Odd, I used WinZip to zip em.

I can DL and open w WinZip from the site. It appears I put the entire path in there, so the files are down several folders, if that matters any.

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Gray_Lensman
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Berge20
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Mon Oct 04, 2010 2:31 am

No problem. Happy to help, you guys do a good job.

Cant believe it's never happened before.

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PhilThib
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Mon Oct 04, 2010 7:37 am

This may be a side effect of engine evolution. In recent games, the subtype is no longer used, as it is derived from the family. Nevertheless I suppose that, if present in the data, a subtype will override the one calculated by the engine...hence the issue...just my 2 cents :confused:

May be make a try by changing the subtype in the HQ model and see what happen :)
Image

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Pocus
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Mon Oct 04, 2010 9:14 am

The bug was always there, as the entry about a cost is about a SupplyType, and SupplyType covers families supply and services.

But it is now corrected in the latest code: I now assume that a cost in SupplyType for a structure means in fact a cost in the family Supply, exclusively.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Jarkko
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Mon Oct 04, 2010 11:49 am

Sounds like it could be a similar bug to what happened in ROP?
http://www.ageod-forum.com/showpost.php?p=187831&postcount=211
There are three kinds of people: Those who can can count and those who can't.

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Pocus
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Mon Oct 04, 2010 2:37 pm

Nothing to do on your side, the code will take care of the problem.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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