Jerzul wrote:1.What to build at the beginning. You can't create divisions or corps to start so what's a good way to build and combine forces for early success.
2. How to allocate early replacements.
3. What to do with the Navy? Should you use the early forces to blue water blockade? What ships should go in the shipping box (for either the US or CS).
4. When should you pass the various draft/volunteer and money raising measures? Right away? A few turns in?
Jerzul wrote:Thanks again.
Another question (if you'll keep indulging me) What states do you normally divide between East and West? Or better yet, what is the dividing line? Illinois west, Indiana East? Or Mississippi east, Alabama West (split Tenn/KY) for the CSA?
Jerzul wrote:That makes sense. Thanks!
-Next Question: Is there a guide to the different types of units somewhere? Specifically for naval units and artillery? I know I can look them up in game, but it would be nice to have a quick reference guide.
Also, other newbs feel free to hijack this thread with your own questions.
Jerzul wrote:Thanks again.
Another question (if you'll keep indulging me) What states do you normally divide between East and West? Or better yet, what is the dividing line? Illinois west, Indiana East? Or Mississippi east, Alabama West (split Tenn/KY) for the CSA?
Jerzul wrote:Another question:
What is the general opinion on Industrialization? Should you do it right away to reap more of the benefits? How much do people normally invest?
Jerzul wrote:Thanks for the info. No industrializing for the North. Got it.
As for RR and river transport, what's a good base number to shoot for?
Jerzul wrote:As for RR and river transport, what's a good base number to shoot for?
Slick Wilhelm wrote:Wow, thank you Captain Orso! That is a big help. And thanks to you, too, Ethan.
I very much appreciate the guidance.
I noticed that in turn 2, all these mediocre one star generals show up in Washington, D.C.
I've started railing them off to various places, like St. Louis, Baltimore, etc. in the thinking that they will eventually lead the depts in those places. But I haven't been too picky about which ones go where, as they are all 3-1-1 rating.
Should I be more picky as to whom I send to head the garrison in St. Louis, for example? In other words, is that 3-1-1 rating the only rating they have that matters?
Captain_Orso wrote:Additionally to what Ethan and Jim-NC have stated, there are very few 3-1-1 generals that when promoted also change their ratings. But to be certain always check the List of Commanders that bburns9 was so gracious to compile for us : http://www.ageod-forum.com/showthread.php?t=16268 Never leave home without it
Captain_Orso wrote:Never leave home without it
Slick Wilhelm wrote:...How do you guys feel about how much river and rail transport is worth investing in? On turn one I purchased 60 rail and 25 river transport. Is 3-1 or thereabouts a good ratio?
Is suspending Habeas Corpus or instituting Marshal Law ever necessary, or otherwise a good idea?
Has anyone ever won as the Union by remaining in a defensive posture in the East, while attacking like crazy in the west? As an alternate to that, how crazy would it be to try to conquer the Confederacy from West to East, by starting in Missouri and Arkansas?
As always, thanks in advance for the great advice.
GraniteStater wrote:* I use the "chalkboard" at TDC (top dead center) to decide my RR & R investment. If I can, I go for 100% plus, but I have found that running RR & R in the "middle" or "acceptable" range is OK - at least don't seem to suffer.
* I have never touched the Political Freedoms.
* Taking Richmond is a Good Idea, 'cuz, from other posters, it whacks the CSA by 25% for recruiting. New Orleans is a biggie, 'cuz it whacks the CSA finances.
Return to “AGEod's American Civil War”
Users browsing this forum: No registered users and 19 guests