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Heldenkaiser
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Amphibious landings / enemy fleets

Fri Aug 28, 2009 7:16 pm

Does the presence of enemy fleets in the same sea zone have any effect on amphibious landings? If so, does posture make a difference? Strength? Thanks. :)
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W.Barksdale
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Sat Aug 29, 2009 1:59 am

Not necessarily, however, if the enemy ships are able to engage your fleet while your land forces are disembarking their move will be aborted and they will remain on board the ships.
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Heldenkaiser
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Sat Aug 29, 2009 7:49 pm

W.Barksdale wrote:Not necessarily, however, if the enemy ships are able to engage your fleet while your land forces are disembarking their move will be aborted and they will remain on board the ships.


Regardless of strengths? So a single Confederate brig "attacking" the Federal Atlantic Fleet could prevent the latter from disembarking a corps for fifteen days? :confused:
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W.Barksdale
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Sat Aug 29, 2009 7:55 pm

Heldenkaiser wrote:Regardless of strengths? So a single Confederate brig "attacking" the Federal Atlantic Fleet could prevent the latter from disembarking a corps for fifteen days? :confused:


Quite right.. :cool:
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Gray_Lensman
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Sat Aug 29, 2009 8:17 pm

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Heldenkaiser
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Sun Aug 30, 2009 7:22 pm

Thanks, Gents. You sure solved a mystery for me.

But what's the solution? Engage the enemy fleet first? But actually eliminating it might take literally months, and the embarked troops (!) are losing cohesion all the time. :bonk: Run away and try landing elsewhere? :confused:
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[color="Gray"]"... and keep moving on." -- General U.S. Grant[/color]

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enf91
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Sun Aug 30, 2009 7:29 pm

Maybe separate your invasion fleet into a combat fleet and an escorted transport fleet?

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arsan
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Sun Aug 30, 2009 9:05 pm

Use evade combat on the fleet when your priority is to unload troops and not fight the enemy.
I guess its should give you a quiet high % chance of success :)

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Heldenkaiser
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Mon Aug 31, 2009 10:46 am

enf91 wrote:Maybe separate your invasion fleet into a combat fleet and an escorted transport fleet?


But if the simple presence of an enemy fleet in the sea area prevents disembarkation (that a word? :confused :) , it does so regardless of how I organize my own forces. Or?
[color="Gray"]"These Savages may indeed be a formidable Enemy to your raw American Militia, but, upon the King's regular & disciplined Troops, Sir, it is impossible they should make any Impression." -- General Edward Braddock[/color]

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[color="Gray"]"... and keep moving on." -- General U.S. Grant[/color]

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Heldenkaiser
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Mon Aug 31, 2009 10:47 am

arsan wrote:Use evade combat on the fleet when your priority is to unload troops and not fight the enemy.
I guess its should give you a quiet high % chance of success :)


You sure? It sounded as if the presence of an enemy fleet as such would prevent me from disembarking my troops. Does combat posture still make a difference? :confused:
[color="Gray"]"These Savages may indeed be a formidable Enemy to your raw American Militia, but, upon the King's regular & disciplined Troops, Sir, it is impossible they should make any Impression." -- General Edward Braddock[/color]

Colonial Campaigns Club (supports BoA and WiA)

[color="Gray"]"... and keep moving on." -- General U.S. Grant[/color]

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arsan
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Mon Aug 31, 2009 10:52 am

For what i know its not the presence of enemy fleets, but the combat what triggers the "stop unloading" effect.
So if you try to not fight the enemy fleet (defensive posture and specially evade combat on) things should be Ok unless they find you.
Thats my guess at least :thumbsup:

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slimey.rock
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Mon Aug 31, 2009 1:10 pm

arsan wrote:For what i know its not the presence of enemy fleets, but the combat what triggers the "stop unloading" effect.
So if you try to not fight the enemy fleet (defensive posture and specially evade combat on) things should be Ok unless they find you.
Thats my guess at least :thumbsup:


+1

Yep, I'd say that's your best bet.
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