Gray_Lensman wrote:I think the fact that AACW is still attracting (in large numbers) the not-so-vocal "newbies" that are enjoyng the historical part of the design, speaks well enough that the game is still quite enjoyable even with the historical accuracy improvements.
It's a balancing act to properly implement "historically accurate" models and still retain the game's enjoyment factor. Obviously, we've been quite successful or the game's sales numbers would have suffered dramatically as the changes were implemented.
It's been stated elsewhere that the relatively "older" players have an understandable problem with historical accuracy changes since it "messes with their playstyle". This is unavoidable for AGEod since their development system emphasizes and indeed utilizes volunteers to continue the game improvements AFTER the game has been released to the general public. Even though we know this playstyle issue exists, we won't allow it to stiffle further game improvements especially since all the "oldsters" have to do is NOT upgrade beyond the version of the game that they are quite happy with.
Gray this sounds very plausible but and its a big but.....
Firstly I would hardly expect the new sales of this game to be adversely affected. To begin with the game is 2 years old now so I would suspect that 'new' sales are not that significant a number these days. Also for sales to drop off because of changes would require there to be lots of adverse publicity and I think even you would acknowledge that generally speaking the player base of AACW is loyal to AGEod so thats not going to happen.
Whether the 'historical' changes really are working however is not down to sales. Its down to the simple question....will/are these new players actually playing the game with the same intensity/longevity of the 'oldsters'?. For its how many times you come back to a game and play it over and over that determines whether or not its a 'good' game. There have been countless games that have sold lots of copies that have been quickly consigned to the dustbin by purchasers.
It will be interesting to see how many of the 'youngsters' are still active and around 12 months from now. That will be the real acid test as to whether or not 'historical' changes that affect game balance are worthwhile. Plus of course coupled with how many 'oldsters' cease to play because of game changes.
Finally whilst your view that 'oldsters' can cease to upgrade at any time seems eminently rational and conciliatory it only holds true if 'bug and correction' patches are kept totally separate from alterations to game design patches. Currently they are not so 'oldsters' are actual left with a like it or lump it scenario with the only choice being 'Hobsons'
<Edit> And now, with the exception of confining my thoughts and comments to reviewing my PBEM with Banks my time with AGEod's ACW is done, unless of course there happens to be a v2 in the future