Gray_Lensman wrote:The message should say that Combat has successfully been broken off, though I'm not sure if the game engine can determine the difference between normal retreats out of the region and those retreats that just result in combat being broken off.
Thank you. Just to be sure, I had some battles that were broken off too, usually resulting in little to no losses to either side. On other turns (this one), no battle at all occurred.
The actual size (scale) of the regions justifies this quite well, though it can be a bit disconcerting not to be able to pin down an enemy combat force.
Especially for about three months on end!

Now how big is this region actually? Shouldn't 55,000 men (strength of 2000+) be able to pin down a sizeable (it started out with about a strength of 900 IIRC, but lost a good deal since then) enemy force at one point over such a long time? Afterall, these are about enough guys to physically surround them!

I would be concerned if they were continually getting away from a structure that you might have beseiged, though there are historical accounts of that happening also. (Forrest escaping from supposedly totally surrounded Ft Donnelson come to mind.).
With a small force though, not with two divisions ... and he didn't linger in the region for an entire season, never actually getting caught. Somehow my feeling says if a force cannot retreat out of the region, it shouldn't be able to continually evade battle within the region, unless it's really tiny and mobile. 200 Reb cavalry conducting a guerrilla war, yes. In broken terrain in the backcountry. But two regular divisions in the vicinity of one of the largest cities of the continent?

For darn sure, I don't want the game engine to revert back to total annilation of entire armies like it was doing in past versions of the game.
Not as a rule, for sure. But aren't there conditions under which an army would be completely annihilated? For instance if it's surrounded and attacked by a far superior force?
