Page 1 of 1

Report from a Struggling General

Posted: Tue Apr 07, 2009 5:30 am
by GraniteStater
Hi all, relative n00b to the game here.

I've played about maybe a dozen instances of the game since last fall. Always Union April 61 (I'm stubborn). Haven't made it past Dec 61 yet. Lost units to supply attrition and feel I know a little bit more about supply now, but...

Anyhow, am patched up to .08?, is it?, in vanilla 1.13b - anyhow, the latest, I believe. I also downloaded the Beta 'd'. Here's my results so far - both USA April 61 starts.

* Raiding is far, far more toned down in (d). I haven't had to make Cav/HArty anti-raider units.

* (d)'s AI is making serious threats against Forts Monroe and Pickens - both are under siege right now, although (I don't know for sure), historically, Pickens wasn't besieged because it was impractical to do so (terrain, IIRC).

* I'm not using the KY Rule/Scenario in (d) [I read the thread & it's not my cuppa tea]; however, KY seceded in the (d) game.

* (d): A stack with Keyes in command of 4 LI/Mil/Mil Bdes was totally crushed and wiped out to a man by Polk in Paducah. Grant retrieved the aftermath with a bloody followup attack across the river.

* .08: Got a Sam Houston event with 2 free Cav Bdes in Dallas. I moved them and put them to better use.

* .08: No Nate Lyons, no appearance at all.

* .08: the AI just let me walk into Richmond while it stoutly defended Winchester and sent Magruder with a good sized column into western PA.

* .08: the raiding is much more determined - CSA have taken and are defending Ashland, OH in some strength.

* .08: AI seems much more aggressive with river traffic.

Just some preliminary observations. (d) seems pretty good - can't wait for the whole patch, it does change the strategic environment with No Capture rule, which I am honoring in the vanilla .08 game.

Posted: Tue Apr 07, 2009 5:42 am
by soloswolf
Howdy to a fellow New Hampshireman! :hat:

The approach of starting a number of games while figuring out the kinks is a pretty common one. It definitely helps. Once you get your feet under you a bit and go further in the game, try going back a turn or two if things go poorly rather than starting a new game from scratch. This will help give you some continuity, while still improving your skills/helping you see the effects of large movements.

Welcome to the forums and keep at it!

Posted: Tue Apr 07, 2009 5:51 am
by GraniteStater
...and am, unfortunately, in exile. I reside in Texas at the moment, which is fine, no complaints.

Originally a M@$$h-le, but lived about half my adult life in Portsmouth. I'm from Newburyport.