Industrialisation and Blockade Questions
Posted: Wed Feb 04, 2009 12:19 pm
[v1.13] As the CSA I'm trying to get the right balance between industrialisation and blockade running, can't find answers to these in the manual or forum...
1) Industrialisation creates new "points" of common goods etc, how do these points relate to the production of Dollars and War Supplies (WS)? If I have for example just created "+19 General Supply points/turn", how much extra WS will I be generating in future? Or do they convert into extra supply wagon and ammo crate output?
2) What are the percent chances governing getting increased "points" for the various types of Industrialization Potential?
3) Output for each state is expressed in supply wagons and ammo crates, how do these convert into WS?
4) Is it true that if the Dollar balance at the end of a turn is 0 or less, the chances of getting new factories is minimal, regardless of the investment level?
5) Do industries function independently of the blockade, so that if the Union have achieved a complete blockade the industries are still running normally?
6) Does the CSA get any benefit from putting transports into the Atlantic Shipping box? I have put one in there as an experiment, but my naval supply capacity is still 0.
7) [Edit] And... how much does it cost to operate and repair a ship? I'm wondering how much the repairs to my damaged runners are costing vs what they bring home.
I suspect the answer is that blockade running is very much more effective until the Union has mastery of the seas and ports.
And apologies if these qs have already been aed elsewhere.
1) Industrialisation creates new "points" of common goods etc, how do these points relate to the production of Dollars and War Supplies (WS)? If I have for example just created "+19 General Supply points/turn", how much extra WS will I be generating in future? Or do they convert into extra supply wagon and ammo crate output?
2) What are the percent chances governing getting increased "points" for the various types of Industrialization Potential?
3) Output for each state is expressed in supply wagons and ammo crates, how do these convert into WS?
4) Is it true that if the Dollar balance at the end of a turn is 0 or less, the chances of getting new factories is minimal, regardless of the investment level?
5) Do industries function independently of the blockade, so that if the Union have achieved a complete blockade the industries are still running normally?
6) Does the CSA get any benefit from putting transports into the Atlantic Shipping box? I have put one in there as an experiment, but my naval supply capacity is still 0.
7) [Edit] And... how much does it cost to operate and repair a ship? I'm wondering how much the repairs to my damaged runners are costing vs what they bring home.
I suspect the answer is that blockade running is very much more effective until the Union has mastery of the seas and ports.
And apologies if these qs have already been aed elsewhere.