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geozero
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Killing Enemy Generals

Tue Jan 13, 2009 4:24 am

Can you kill an enemy general? I've tried but can't seem to be able to do it. Or am I missing something? I see an enemy general in a province and I attack with cavalry. He should be killed right? He's by himself with no troops.

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soloswolf
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Tue Jan 13, 2009 4:49 am

If you look in their detailed profile, you will see they have an evade of 30.

That's pretty sneaky.

Even if you somehow managed to catch him, he'd likely just be 'hurt' and sent to a nearby city to recover for a few turns. (During which time he will be locked in the region)

Also, the more stars they have, the less likely they are to die. (1* being the most likely)

In any event, it is a very rare thing. Even in the case of a division being wiped out, they will usually just be wounded and not killed.
My name is Aaron.

Knight of New Hampshire

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geozero
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Tue Jan 13, 2009 4:59 am

I was hoping to catch those lone generals travelling cross country. Such a foolish thing. I think they should be killed.

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soloswolf
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Tue Jan 13, 2009 5:03 am

I think the game shows you the unit because it has to. So that's why he's visible to you and me. But trying to find one man in a whole region? That's hard.

I think the main reason that leaders die so rarely is that there are only so many in the game. It can't just make new ones for you to use. And with cp management being such a big part of the game, that could get thrown out of balance very easily.
My name is Aaron.



Knight of New Hampshire

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geozero
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Tue Jan 13, 2009 5:08 am

soloswolf wrote: And with cp management being such a big part of the game, that could get thrown out of balance very easily.


Precisely my intent. In a real war the generals are always a big target.

Understandably regions are big for one man to hide... but I would think that a general would travel with at least an escort, etc. And if I probe into a region and there's an enemy general the game should be able to abstract me finding him, just as mush as it abstracts him evading death.

Granted, I see that the game needs to have some built in safe guards, but realistically if my human opponent commits folly by sending a general through or nearby my troops than there should be a greater chance of capturing the general or killing him. At least give me some national morale.

Anyway, PBEM has been fun so far.

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soloswolf
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Tue Jan 13, 2009 5:28 am

There are a lot of angles to look at it from.

It has never been a big deal to me. Go after his Corps. There are bound to be some generals there! :neener:
My name is Aaron.



Knight of New Hampshire

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Captain
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General adventures

Thu Jan 15, 2009 12:47 pm

Generally (excuse the pun) speaking AEGOD handles the leader overrun/casualties fine.
Wounded generals in a town that gets overrun are another topic for discussion.
Generals that die of starvation are my beef (another pun). I mean even Napoleon did a runner when the Grande Armee attrited away in Russia.

Anyway "big" on my wish list is a display of 'DEAD/Wounded' Generals. Maybe including locale of death and whether they were KIA or MIA (starved). Added to this could be captured Generals and perhaps some sort of parole system similar to the prisoner swap. I think a dead General list (maybe with both sides data) would be extremely useful and save search time.

Also it seems you don't always get told when an enemy General dies. Yet this knowledge spread by newspaper and word of mouth quite openly at the time.

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Gray_Lensman
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Thu Jan 15, 2009 4:45 pm

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MrFiend497
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Fri Jan 16, 2009 10:41 am

Hello, first time poster here.

Under normal circumstances, the death rate of generals doesn't seem to be affected by anything (other than rank, as mentioned). However, I've noticed that if the battle takes place too far from a friendly city, and the stack is wiped out, then all - and I do mean ALL - of the generals in the stack will be killed. I encountered this in my last game when I cornered a large force under James Longstreet at Pittsburg. Longstreet plus his four subordinates were killed. Longstreet himself wasn't listed as killed since he was the commander, however I did not see him after that for the rest of the game, so I'm assuming he too was killed. The same thing happened later on at Salem, IL. Joe Hooker squared off with Patrick Cleburne and two subordinates off and on for two weeks before wiping out the force. All three commanders were killed.

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Captain
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Fri Jan 16, 2009 1:41 pm

Fiend,

That is exactly why I want a dead Generals list.
However Gray says we ain't getting one and he would know.
Rather frustrating sometimes though when Generals dissappear and later you can't check where they are.

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Longhairedlout
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Dead Longstreet :(

Fri Jan 16, 2009 9:04 pm

Hi, I was playing a PBEM game as the Rebs and my Army under Lee were trapped in a city on the coast (cant remember which one) anyway there was a rather large Union fleet just off the coast, the Union player gave his fleet orders to bombard the city and General Longstreet was killed in the Bombardment...I kind of Imagined him siting in his tent resting and a rather large cannon ball landing on it lol.... I missed him badly through the rest of the Campaign....

tagwyn
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Fri Jan 16, 2009 11:03 pm

Only kill them if they are traitors. :p apy:

dublish
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Sat Jan 17, 2009 2:34 am

MrFiend497 wrote:Hello, first time poster here.

Under normal circumstances, the death rate of generals doesn't seem to be affected by anything (other than rank, as mentioned). However, I've noticed that if the battle takes place too far from a friendly city, and the stack is wiped out, then all - and I do mean ALL - of the generals in the stack will be killed.


I've seen this as well, but I'm not sure it's just proximity. I'm afraid I can't really remember any details of my battles though...

tagwyn wrote:Only kill them if they are traitors. :p apy:


That'd be awfully unfair to the Confederacy, wouldn't it? :D

tagwyn
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Sat Jan 17, 2009 7:31 pm

AH!! Certainment! I think that was the point? Was it not? :p apy:

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Captain
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Sun Jan 18, 2009 2:29 pm

Longhairedlout wrote:Hi, I was playing a PBEM game as the Rebs and my Army under Lee were trapped in a city on the coast (cant remember which one) anyway there was a rather large Union fleet just off the coast, the Union player gave his fleet orders to bombard the city and General Longstreet was killed in the Bombardment...I kind of Imagined him siting in his tent resting and a rather large cannon ball landing on it lol.... I missed him badly through the rest of the Campaign....



Bloody obvious isn't it ?
I mean all those cheroots Longstreet smoked, naval gunners could see them a mile off !

Don't know what Gray would put on my hyperthetical Dead General's list for General killed by naval bombardment ;-)

enf91
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Sat May 02, 2009 1:00 pm

I think I saw something about percentages related to command in some other thread, but here are my ideas.

1. Hotheads and Reckless generals should be more likely to die in battle. I don't know if they already are.

2. Overcautious generals should be less likely to die.

3. Mortality should be relative to command more than to rank. If a 3-star general commands a brigade, he is in just as much danger as a 1-star general in the same command.

4. There should also be a mechanism for capturing generals.

5. Wounding generals should not be limited to destroying their entire force or division.

Brochgale
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Sat May 02, 2009 1:23 pm

I always assumed that you could kill enemy Generals as they can kill mine. I have lost Longstreet, Jackson, AS Johnstone, JEB Stuart and a few lower ranked ones as well in battles.

My nephew in our PvP games only told me afterwards which General if any he had lost KIA - it is not something I would expect to be informed about - as to making details known during a game - not sure about that. It might give Yankees even more of an advatage in game if they here that Jackson and Longstreet have bitten the dust. Although they might weep to here of Braggs/Holmes demise?
"How noble is one, to love his country:how sad the fate to mingle with those you hate"
W.A.Fletcher "Memoirs Of A Confederate Soldier"

ncuman
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Sat May 02, 2009 2:32 pm

Brochgale wrote:My nephew in our PvP games only told me afterwards which General if any he had lost KIA - it is not something I would expect to be informed about - as to making details known during a game - not sure about that. It might give Yankees even more of an advatage in game if they here that Jackson and Longstreet have bitten the dust. Although they might weep to here of Braggs/Holmes demise?


I can see the advantage the Yankees have knowing that Jackson/Longstreet/any other important general was killed. Thing is that in real life the Union DID know about Jackson dieing. It was no big secret. Now I could see both sides not knowing about the less important 1 * generals, but the death/wounding of major generals would certainly be common knowledge.

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mikee64
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Sat May 02, 2009 2:52 pm

Brochgale wrote:My nephew in our PvP games only told me afterwards which General if any he had lost KIA - it is not something I would expect to be informed about - as to making details known during a game - not sure about that. It might give Yankees even more of an advatage in game if they here that Jackson and Longstreet have bitten the dust.


You can tell which leaders are killed for both sides by checking the battle report - they will have a little cross beside their leader icon at the top of the report.
Mike

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Tex Willer
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Sat May 02, 2009 11:43 pm

It would be great if will be possible to capture and exchange generals between the two parts!
The game needs also a more simple way to exchange prisoners

enf91
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Tue May 12, 2009 9:19 pm

Yeah, a lot of generals were captured and exchanged. It should also have a mechanism for firing generals or having generals resign if they are significantly annoyed or terrible. Maybe something could exist to fire a general if he loses enough seniority points due to combat losses. I originally thought about "demote", but I realized that ignoring a general matters only for army commands, and less senior generals can simply be posted to some out-of-the-way post and forgotten.

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Gray_Lensman
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Wed May 13, 2009 4:17 am

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enf91
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Fri May 22, 2009 10:08 pm

Sorry, we forget sometimes. Maybe this and similar threads could count instead as a "suggestions for ACW2" thing.

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