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Virginia offensive?
Posted: Mon Nov 24, 2008 1:42 am
by doktor57
I am playing the Grand Campaign. It is early August, 1861. During the prior weeks, northern papers called for an immeadiate offensive into Virginia.
I sent two divisions into Manassas. Both came from Fairfax. Additionally,
I sent a brigade in from Prince George's county. After taking the town, and
inflicting several hundred casulties upon the traitorous rebs, I still lost the
10 NM points. What gives?
Posted: Mon Nov 24, 2008 3:50 am
by Gray_Lensman
deleted
Posted: Mon Nov 24, 2008 9:53 am
by Rafiki
Note that "units" can range from 1-element militia brigades to full 18-element frontline divisions.
(A slightly "gamey" approach would therefore be to split up any divissions you send, since you'll get more units that way

)
Posted: Mon Nov 24, 2008 2:32 pm
by Pocus
This can be amended by a count with subunits, but Gray_Lensman has already his hands rather full shall I say!
Posted: Mon Nov 24, 2008 8:13 pm
by Coffee Sergeant
The "gamey" way to do it is to send a pure calvary force which has good chance of bypassing enemy positions even if they have 100% military control (push "evade combat" ), since calvary doesn't have to switch to offensive posture in those regions, and there are several lines of approach that can be used to get to the regions Gray listed.
Posted: Mon Nov 24, 2008 8:23 pm
by Rafiki
The way it is now, it's all or nothing for the Union; either get your troops next to Richmond or not, where "not" can just as well be laying low behind the Potomac, digging in and awaiting more troops and better generals.
What I'd like to see is more nuance, where the NM loss can be alleviated somewhat by moving towards Richmond, a la
1) Large force at/near Richmond - no NM loss
2) Not 1, but large force at/near Fredericksburg - 5 points NM loss
3) Neither 1 or 2, but large force at/near Manassas - 8 points NM loss
4) None of the above - -10 points NM loss
For instance, e.g. and with details wide open for discussion
This event could probably also stand repeating, since I imagine that public opinion in the Union would prefer the Union forces moving on Richmond in general.
Posted: Mon Nov 24, 2008 8:33 pm
by Daxil
As I stated in a different thread, I think there needs to be a diplomatic layer to the game. Just simply, quests unseen by your opponent. You must capture such amd such by or suffer. It would make this situation a little more clear. It would also eliminate the tendency of some Union players to not attack at all in the East until they have better generals.
AACW2 maybe...

Posted: Mon Nov 24, 2008 8:39 pm
by Rafiki
It's quite possible already, within the current event engine. The "march on Richmond" event is an example of it. What it needs is someone with the time, ability and inclination for it

Posted: Mon Nov 24, 2008 10:31 pm
by Gray_Lensman
deleted
Posted: Tue Nov 25, 2008 4:49 pm
by Ayeshteni
When you hover the mouse over the event name in the text/info panel, the roll-over states 'Move into Virginia' (or March into Virginia, can't remember exactly). Can that be changed to 'Threaten Richmond'. This would make it more 'acceptable'. I remember opening a thread on this and being confused about it too.
Thereby the 'triggering' conditions are not changed. Yes, it is still a little vague about what you must do, but it is more accurate than what it currently stands at. At the moment a player thinks he need only invade Virginia, a 'Threaten Richmond' makes it clearer that the CSA Capital itself has to be 'threatened'.
Ayeshteni
Posted: Sat Nov 29, 2008 5:13 am
by Andriko
Daxil wrote:It would also eliminate the tendency of some Union players to not attack at all in the East until they have better generals.
AACW2 maybe...
It's been a while since I studied the Civil War, but if I remember, isn't that basically what the Union did?
Posted: Sat Nov 29, 2008 6:56 am
by Gray_Lensman
deleted
Posted: Sat Nov 29, 2008 7:27 am
by Maqver
Should this suffice?
It's now part of the next Historical Accuracy MOD, which will be uploaded in the next few days or so. After that, it'll be in the next "official" update patch.
Thanks for the Feedback.
*Flabbergasted*
Unbelievable. Inconceivable. Dios mio!!
I expected that he would recieve a dial tone or the prefunctory "we'll get back to you."
Awesome.
Posted: Sat Nov 29, 2008 8:58 am
by Caradoc
These guys are out of this world with their responses.

Posted: Sat Nov 29, 2008 4:27 pm
by Ayeshteni
Gray_Lensman wrote:Should this suffice?
It's now part of the next Historical Accuracy MOD, which will be uploaded in the next few days or so. After that, it'll be in the next "official" update patch.
Thanks for the Feedback.
It will suffice indeed.
Aye.
Posted: Sun Nov 30, 2008 11:01 pm
by Rafiki
*grabs a bucket of popcorn, leans back and waits for the inevitable "what does 'threaten Richmond' mean?"-questions to start appearing*

However; It should go a long way in clarifying what it actually calls for; nice work, Gray

Posted: Mon Dec 01, 2008 2:33 am
by Jabberwock
Richmond, it would be a terrible shame if the entire ANV were to trip and break their kneecaps simultaneously ...

Posted: Mon Dec 01, 2008 2:53 am
by Micah Goodman
On a slightly different topic but event related, is theri an event in the works to represent Freemont's removal following his order to seize and free slaves from rebels in Missouri as war contraband?