I posted in another thread on the Confederate AI tendency to rush north in an overly aggressive attempt to crush the union. The problem is the Confederates do not attempt to take Washington but instead focus on Pittsburgh or Harrisburg. In my last game I surrounded and destroyed four separate Confederate armies totaling approximately 70,000 men by the spring of 63. The first group was destroyed taking Pittsburgh in early 62. The second was a group of 5,000 militia in late 62 again trying to take Pittsburgh. The other two well, at least one occurred in early 63 when a Confederate army of approximately 25,000 men as they skipped across Kentucky and took Louisville. This was at a time when the Confederates held no territory north of Nashville. And by no territory I mean no provinces in all of Kentucky were under military control by the Confederates. With the loss of those troops and my appointment of Grant to the Army of the Potomac in early 63 and the quick capture of Richmond because the Confederates were obsessed with having an army prepped and ready to take Pittsburgh effectively ended the game in 63.
For clarification I had the AI aggression set to low and AI fog of war set to off, on the recommendation of another forum member. Here is what I believe the fundamental reason for this tendency of the AI to rush north to its death; the AI is programmed to look for Victory points. The AI see’s Pittsburgh, a healthy vp city guarded by only 6,000 militia troops and a city garrison and it says to itself… go there… take points. It then marches north disregarding military control of territory, distance from supply zones and more importantly it disregards upcoming seasons. So, the AI builds forces in the spring rushes north in the fall and freezes to death in the winter. Also, the AI obsesses over captured coastal fortifications, throughout almost the entire game the AI parked a force containing approximately 500 strength points off of Ft. Pickens Florida, (despite a huge US fleet of over 20 ships stationed around the Fort)
![Confused :confused:](./images/smilies/confused.png)
Please bear in mind, I mention this in the hope that the AI will be addressed in a future patch or more realistically in AGEod’s Civil War 2. My strategy focuses on destroying the enemy army. Territory is only a secondary objective, as I believe that without an army there is no chance to protect the territory. Some reading this post are probably saying, well crank up the AI aggressiveness and the game will be harder to beat. While this is true but I am looking for a reasonable recreation of the Civil War and if the Confederates are even more aggressive than they are now then the game will be even less of a representation of the war than it is now. With the way the game model is (accurately) set up to favor the defender the Confederates lose one of the south’s equalizers, that of defensive firepower. As I test, I played with the same settings as the south and took Washington twice and ended the game before the end of 61 because the North failed to adequately defend Washington because the Union AI is obsessed with North Western Virginia. Again, because it sees easy victory point cities and rushes in while I go skipping into D.C. Though I admit it is nice to prop my muddy feat on Lincoln’s desk as I smoke a stogie as the blue bellies flee from Southern might.
I don’t think people realize how important unobstructed supply lines are in this game. I didn’t until after about my fifth test game when I realized that my armies did not suffer attrition as badly if they occupied cities that could trace military control back to a supply source. If your armies occupy a city that can trace an unbroken line of controlled territory back to a supply source your armies will far less on your wagon trains in the winter and will suffer far less attrition. I mention the supply issue because the AI doesn’t seem to understand this. If it launches large invasions across several territories it can’t trace supply and so the army runs through supplies quickly and will typically only have one or two good fights in it before it collapses. If you station even relatively weak forces in the enemy’s line of retreat, can then send another force to engage and crush the enemy. The AI seems to have no concept of supply lines or how to protect them. So, in conclusion, the AI needs some more muscle for the next release. It needs to ‘see’ enemy forces better and more importantly it needs to 'see' it’s supply lines or lack thereof.