willgamer wrote:I just did a quick survey of 2 turns in my current campaign (1.07h). All the new units I'd checked were defaulted to defensive, not passive.
Houston, errr... Pocus, I think we have a problem!![]()
Well, the complete rule is: you are created in passive, and when you reach some cohesion, you revert to defensive. So perhaps the combat happened late in the turn, and the unit was already nearly operationnal?
I can always take a look at the turn if need be.
As for the stickiness, it can be a results of a better appreciation of the interest of staying into the trenches, that I revised some weeks ago.