MarkCSA
Posts: 403
Joined: Wed Feb 27, 2008 3:35 pm
Location: In a safe place, they couldn't hit an elephant at this distance

Capital Intensive Troops

Wed Mar 05, 2008 1:33 pm

Gentlemen,

I continue to spam your forums, but your help is as always appreciated.

It is the end of 1863, I have (almost) full control KY and MO, winter is coming, there are some Union stacks on my borders, but nothing too serious, apart from a rather persistent landing party in Pensacola (which will be dealt with in the winter). It's time to sit back, light a fire, swap some war stories, dig in, and wait for the year of Our Lord 1864, which will surely grant the South her well deserved victory.

Due to my territorial gains and heavy industrialization, I am now generating 180+ war supplies, tons of supplies of all sorts and oodles of cash. I have stopped Industrializing, as there is no way I can spend all this. Rail is at 2/3 and River is at 3/3. There is one thing I am short on, and it is available manpower (how surprising), I have plenty of guys in the field, but cannot spare any for new manpower-intensive units.

My question is: what units would you recommend that are low in Manpower? Support units? some Arty? a nice fleet-in-being? Supply trains?

One more question: what determines the maximum of a certain type of artillery I can build? I can no longer build Georgia Coastal Batteries, and would really like some more to blow the Union fleet out of the water. Does this get replenished every year?

User avatar
lodilefty
Posts: 7616
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Wed Mar 05, 2008 1:56 pm

MarkCSA wrote:Gentlemen,

I continue to spam your forums, but your help is as always appreciated.

It is the end of 1863, I have (almost) full control KY and MO, winter is coming, there are some Union stacks on my borders, but nothing too serious, apart from a rather persistent landing party in Pensacola (which will be dealt with in the winter). It's time to sit back, light a fire, swap some war stories, dig in, and wait for the year of Our Lord 1864, which will surely grant the South her well deserved victory.

Due to my territorial gains and heavy industrialization, I am now generating 180+ war supplies, tons of supplies of all sorts and oodles of cash. I have stopped Industrializing, as there is no way I can spend all this. Rail is at 2/3 and River is at 3/3. There is one thing I am short on, and it is available manpower (how surprising), I have plenty of guys in the field, but cannot spare any for new manpower-intensive units.

My question is: what units would you recommend that are low in Manpower? Support units? some Arty? a nice fleet-in-being? Supply trains?

One more question: what determines the maximum of a certain type of artillery I can build? I can no longer build Georgia Coastal Batteries, and would really like some more to blow the Union fleet out of the water. Does this get replenished every year?


IMHO, in this situation I'd max out support units, then ironclads/armored frigates/steam frigates/frigates, then arty [enough to have 4 elements/division and 4 'loose' elements per corps and army, plus 'big guns' in forts], then supply. I'm sure others will give different answers, as this game gives you a weath of chioces [hence replay value]

All unit quantities [not just coastal btty] are coded in the scenario setup and events. I don't think very much gets added to these 'pools' after 1862....
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
[CENTER][/CENTER]
[CENTER]Visit AGEWiki - your increasingly comprehensive source for information about AGE games[/CENTER]

[CENTER]Rules for new members[/CENTER]
[CENTER]Forum Rules[/CENTER]

[CENTER]Help desk: support@slitherine.co.uk[/CENTER]

User avatar
Jabberwock
Posts: 2204
Joined: Thu May 31, 2007 12:12 am
Location: Weymouth, MA
Contact: ICQ

Wed Mar 05, 2008 2:07 pm

lodilefty wrote:I'm sure others will give different answers, as this game gives you a weath of chioces [hence replay value]

:sourcil:

I'd max out medical units and engineers, then artillery, add some supply, and then build a fleet. Put the available manpower into maxing out the CSA marines, if you haven't already. You can never have too many of those guys (one per stack, just like medics and engineers, but you definitely want the marines inside divisions).

Spend the extra to get rail to 3/3, with margins for large troop movements by rail and river.
[color="DimGray"] You deserve to be spanked[/color]

Image

MarkCSA
Posts: 403
Joined: Wed Feb 27, 2008 3:35 pm
Location: In a safe place, they couldn't hit an elephant at this distance

Wed Mar 05, 2008 2:27 pm

Send the Marines! (For those of you at home, you can probably youtube the Tom Lehrer song, recommended).

Now for the question: what do they do? Also, aren't they rather manpower intensive?

User avatar
Rafiki
Posts: 5811
Joined: Thu Aug 24, 2006 9:19 am
Location: Oslo, Norway

Wed Mar 05, 2008 2:38 pm

Marines (and sailors) help stacks cross rivers faster.
[CENTER]Latest patches: AACW :: NCP :: WIA :: ROP :: RUS :: PON :: AJE
Visit AGEWiki - your increasingly comprehensive source for information about AGE games
[SIGPIC][/SIGPIC]
[/CENTER]

User avatar
Jabberwock
Posts: 2204
Joined: Thu May 31, 2007 12:12 am
Location: Weymouth, MA
Contact: ICQ

Wed Mar 05, 2008 2:39 pm

MarkCSA wrote:Send the Marines! (For those of you at home, you can probably youtube the Tom Lehrer song, recommended).

Now for the question: what do they do? Also, aren't they rather manpower intensive?


Yes, they are an infantry type unit, but you buy them as single regiments. They are a force magnifier. They speed the movement of an entire stack when crossing rivers or in damp terrain. That not only allows you to get to objectives faster, it reduces cohesion loss from travel.

Unfortunately, the CSA has them in rather limited numbers, and no sailors (i.e. discount marines).
[color="DimGray"] You deserve to be spanked[/color]



Image

Return to “AGEod's American Civil War”

Who is online

Users browsing this forum: No registered users and 15 guests