Coffee Sergeant wrote:Yup, although I am pretty sure artillery cannot be repaired.
Inside686 wrote:How can we see artillery is damaged?
W.Barksdale wrote:Are captured supply wagons ...usable?
If yes, do they behave as if I had built them myself?
chainsaw wrote:Question: is there a way to rename something (like a captured wagon or artillery unit?) without modding files?
GlobalExplorer wrote:I must admit I was abit dissapointed when I found out that captured units can not be brought back to strength.
Capturing equipment was one of the features that I really liked when I first saw it and I tried to use it strategically. Esp. as the south capturing additional supply trains and artillery could really make a difference - so I set up Indians and Cavalry ambushes along the railway lines - and hoped something unprotected would come along the way.
Needless to say I did not have much success with this strategy and eventually found out that captured units never receive reinforcements anyways.
It would be nice if this could be controlled as a program option - just a suggestion. It is such a wonderful thing to make loot - and it is a bit dissappointing if you can not use it fully.
Doomwalker wrote:That is the setting I use also. The problem I have is that the units which start depleted never come back to 100% strength. For instance there are several Union (and CSA) brigs which are single ship squadrons when you receive them. No matter how long I leave them in port they will never gain that second ship to return the formation to 100%.
I just tested with both a single ship brig and frigate squadron, neither gained that second ship after sitting in port for 15 turns idle.
lodilefty wrote:Correct.
I get two of same type together and merge them [ctrl-C, as there's no '+' button for ships.]
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