Sat Nov 17, 2007 9:54 pm
I read somewhere (the wiki or the manual, I think) that it takes 10 days to repair a railroad, 5 with engineers, so if that's true, it shouldn't be possible to spend more than one turn repairing it. Unless of course some bastard comes along and destroys it again during that same turn (edit: which shouldn't be possible, afaik).
And that's another thing: as far as I understand, it takes 0 days to destroy a railroad, which means that even if you have a massive army in a region, a single enemy brigade can destroy the railroad in that region before you can engage them (provided they start their turn, in the same region, of course). Of course, if they're irregulars, this might be slightly realistic, but otherwise it seems rather absurd. Recently my Army of Mississipi crushed some union corps in Muhlenburg, and for some reason the battered remains didn't retreat out of the region. They did that on day 1 of the next turn, but they managed to destroy the railroad (that I'd just repaired) before leaving. How did they manage that?