User avatar
Hobbes
Posts: 4438
Joined: Sat Mar 11, 2006 12:18 am
Location: UK

Strange Loyalty Shifts

Sat Aug 25, 2007 10:14 pm

Hi Folks, it came to my late attention in my PBEM game with Gene that my loyalty in Richmond (Late 1862) had dropped to 56%. Gene has played a decent game and taken some strategic towns but the loyalty drop seemed very odd considering it is the capital and all other nearby regions have a loyalty of around 85%.

I thought that this might be due to the fact that I had placed Thomas C. Hindman there. Not really knowing what to do with him I put him in Richmond without a command because of his patriot trait + he was near to the action should I need a commander in a hurry. He also has the occupier trait and I'm now very suspicious that this is the reason for the drop in loyalty in Richmond.

I moved him to Burkeville and sure enough the next turn the Burekeville region suffered a 5% drop in loyalty (this was not reported though and I only saw one report of a loyalty drop in Richmond in the past few months). Unfortunately I think it will be a long time before Richmond rallies to the cause once more - they are still at 56%.

Surely a leader like this should not be so poisonous to the loyalty of friendly regions?

I'm now trying to move him as quickly as possible into a stack where he is not
a senior commander in the hope his trail of despair will come to an end.
But the damage has been done!

Has anyone else noticed any effects like this? Could I be wrong about this
as I'm surprised I haven't seen it mentioned?

Cheers, Chris

PBBoeye
General
Posts: 563
Joined: Sun Jul 01, 2007 12:59 am
Location: Richmond, VA

Sat Aug 25, 2007 10:17 pm

Wow. That sounds like he is a patriot to the Feds... :tournepas

User avatar
Hobbes
Posts: 4438
Joined: Sat Mar 11, 2006 12:18 am
Location: UK

Sat Aug 25, 2007 10:35 pm

Another strange feeling I have is that besieged units still get replacements?
Can anyone confirm this?

I think I have seen new units build up to full strength while besiged but maybe this is a different thing - just the need to build up cohesion? I'm still a little unsure if new units draw on the replacement pool to come up to full strength or not (I thought not but I seem to have had a few new units that didn't get to full strength until I had replacements available).

Also if there is a difference between new units that arrive by event and ones that are added from player reinforcement choices. Do all event driven reinforcements arrive at full strength? I'm trying to recall.

Cheers, Chris

Return to “AGEod's American Civil War”

Who is online

Users browsing this forum: No registered users and 11 guests