satisfaction wrote:It seems to me that the cities needed to break the morale of the South (which also add to the North making them even tougher) should be adjusted...or at least maybe I can find out how to mod them. Currently you need Richmond (capital defense ai patch will help this become harder), New Orleans (historically taken early in the war, and still a fairly easy target given the Union Navy), Memphis (right near a border state and river and easy to get to once No 10 falls, again taken early in the war) and Nashville (same as Memphis, very near Kentucky and river plus fell early in the war). It seems all these critical locations are on the permimeter of the Confederacy, making them logical targets EARLY in the war. Add to this Richmond being vulnerable and you get wars that end in 1862...which actually would be historically correct given these conditions (except Richmond, but a case can be made that it COULD have fallen given a few different turns plus a McC that could actually advance). I think several more cities should be added, and the importance of the three non Richmond cities reduced. Maybe add Vicksburg and Baton Rouge to simulate closing the Miss, which was a major blow. Also Atlanta, which many felt to be in the "real" deep south and in the heart of the nation. Also Charleston, the place that started it all. Finally perhaps Raleigh and/or Columbia. This would add more strategic cities, deep in the south. They are also all very important from a psychologic/strategic perspective. Given the current level of Athena (AI), I think this would push the war out a few more years and really add to the challenge. Thoughts or comments?
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