jam3
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Need Help, Some Suggestions

Mon Jul 09, 2007 8:06 pm

[color="red"][/color]1) Help - In the Union Campaign The first Army you recieve at Alexandria starts off with most elements in the red. It seems no matter what I try I can't get these units to fill with replacements, also in the replacements order screen its telling me that none are requested. How do you get these units up to full strength? And just in general for later how do you best gets units back up to strength? It seems from the manual that Union troops do this best at a Depot?

[color="Red"]EDIT: Answer - You need to order replacements. The tooltip in the replacement window is merely showing how many you have orderered, not how many elements on the map are saying there undermanned. Would still like a better explanation of the process by which men are replaced into elements that are undermanned. Specifically if there is a size for a replacement unit (i.e. 1 replacement of Line infantry = 1000 men).[/color]

2) Help - Norfolk clearly tells me the exit zones for the harbor, try as I may for Wilmington and Charleston it will not tell me the exit points.

[color="Red"]EDIT: Answer - The city Icon itself is actual broken into several areas one of which is the Harbor (if the city has a harbor), mousing over the harbor portion of the City Icon will show you the harbor exit zones.[/color]

3) Suggestion - For brown-water blockades it says I need "units" This doesn't make any sense. So I can use 6 one ship element units to enforce a blockade but 2 6 ship element units cant blockade. This seems to make blockade units only really usefull for the blockade box's. Blockades should be changed to the number of actual ship elements and not a unit number.

4) Suggestion - Managing large cities with multiple units in them becomes extremly problematic to see the standard mouse-over city tolltip. Is there some way I am missing that will hide all unit icons (so you just see the unit count flag number in a city.

[color="Red"]EDIT: Answer - You can easily put units into cities my making sure the "release to place unit in structure" is flashing in the tooltip by dragging and dropping a stack icon onto a city, if you right click instead of simply releasing it will auto-hide the unit instead of leaving the icon as the currently active icon (and this visible). This is explained in Tutorial 1.[/color]

5) Help - Ok probably something in the change/patch log I missed. How do I get Army HQ's. Im on patch 1.05g and i've gone as far as Nov'61 in my campaign. But I have never seen an Army HQ in the support tab for reinforcements nor have I ever seen any of my 3-stars with Army HQ elements (which McDowell has). So its very confusing will I be able to order the HQ or is there someway I will get HQ's added as elements to my 3+ stars??

[color="red"]EDIT: Answer - They will appear in the support tab of Reinforcements when available, They are available only at specific times.[/color]

6) Suggestion - Ok I figured out the command points and Army/Corp/Division structure. What doesn't make sense is that its more efficient to have the army leader stack at Corp level to utilize its command points for its stack. (This is like getting a 2 star general for free) This is especially true for 3 star Army leaders that give CP bonuses to its own stack. From my knowledge Army leaders didn't lead Corp into battle they stayed in the rear and managed the HQ. I am not sure what should be done to fix this but it doesn't make alot of sense. Maybe Army leaders should gets a -75%cp for the army stack so that they can maybe hold a rear guard division and some reserves, but most of the time youll want to keep a seperate Corp stack with your army or leave your Army stack in a rear area.

[color="red"]Edit: Answer - Leaders not in a Corp will not recieve certain bonuses to their rating. In other words leaders in the Army stack and not in a Corps stack will not recieve the bonus.[/color]

7) Suggestion - I was having one heckuva time playing the game til I found the E R T Y keys and the ctrl -E R T Y, they were a lifesaver. What would be nice is to be able to manually lock units (namely militia garrisons) so there not in the unit cycle when using the keys, they could then be in the cycle for using alt - E R T Y. Also some keys for cycling through new units brought to strength would be awesome.

[color="red"]EDIT: Answer - Use S to sentry units, there is a little envelope on the unit one who is sentried will have its envelope grey out (might be redded out :) ), this will then take the unti out of the unit cycle collection.[/color]

8) Suggestion - In my first Union game I went to October, McDowell NEVER activated. Thats a 1 in 3 (2 strat rating) chance over like 14 turns. He shuold have activated like 4 times. I understand the need to reflect the slow moving union generals but they did actually move out from time to time. The total randomness is a bit much. I would suggest that every leader who doesn't get activated gets a +1 to his strat roll for the next turn so, eventually hitting a 6where they will activate, this should at least be done for Army leaders as sometimes they were essentially forced to move by the Politics. Also they should get a free activation based on events, namely it seems that the bull run event (papers push for offensive) should give McDowell an activation on the next turn to simulate Bull Run I.

9) Help - I have been playing alot of the battle scenarios to get the flow of battles figured out. Just want to verify that if you simultaneous move an Army that the corps will only follow if its in the same region as the Army you just gave the move order.

10) Help/Suggestion - Purchasing River ships in PA (puts em in philly), Ohio (clevland), or Illinois(Chicago) makes the ships worthless as you can't get them into the interior where you can use them. Is there someway to change the city where there built? If not please change this so ships from the states can be put to use.

[color="Red"]Edit: Answer - River ships can be used in Coastal waters and can help in Brown water blockades by entering rivers and estuaries that empty into the ocean (just like Ironclads). Cleveland produced ships can get to heartland rivers through the Erie Canal. Still curious if Chicago produced ships can do this.[/color]

DEL
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Mon Jul 09, 2007 8:51 pm

1. You have to order more replacements. You have to click on each type of replacement you want and make sure you have enough resources.

2. In order to see a harbor's exit points you have to move the mouse point over the harbor area of a city. The harbor is the little blue area at the right corner of the city square.

5. Keep playing. More Army HQ's become available over time.

6. Leaders in separate Corps receive no command penalties. They also can get a bonus to their strategic, offensive and defensive ratings.

7. You can place units on sentry by pressing the S key. This will leave them out of the cycle of units.

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Caesar
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Mon Jul 09, 2007 8:54 pm

I'm also new so I can't really answer your questions. They are all good, especially number 9. I wonder if "Marching to the sound of guns," would apply?

5. I'm not sure what triggers Army HQ's to become available but eventually they do. I kept checking and finally under the support tab an Army HQ tab opened up allowing me to make 2 HQ's. Though it will take about 4 turns after they appear for them to gain full strength. Then another couple of turns if they have to move to Ohio from Washington, for example.

jam3
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Mon Jul 09, 2007 9:06 pm

1. You have to order more replacements. You have to click on each type of replacement you want and make sure you have enough resources. .


Ok so the fact that its showing 0 in the "number of replacements requested" in the replacements screen when the intial army in alexandria obviously needs replacemetns is bugged?

2. In order to see a harbor's exit points you have to move the mouse point over the harbor area of a city. The harbor is the little blue area at the right corner of the city square.


Wow ok thanks now I see the individual area for the harbor in the actual city icon!! This does bring up the issue with the unit icons covering the city icons is there anyway you know to hide them so you can see nothing but the city icon?

5. Keep playing. More Army HQ's become available over time.


Thanks was getting worried :)

6. Leaders in seperate Corps receive no command penalties. They also can get a bonus to their strategic, offensive and defensive ratings.


So this means that if there in the actual army stack they don't get those bonuses? That makes alot more sense.

7. You can place units on sentry by pressing the S key. This will leave them out of the cycle of units


Thats a lifesaver.

DEL
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Mon Jul 09, 2007 9:34 pm

It shows 0 in the "number of replacements requested" because you haven't requested any yet! You have to manually click on the type of replacement you want.


You can move each unit into the city by dragging and then dropping them onto the city icon. Then you should be left with just a yellow flag = land units and a blue flag = naval units.

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Spruce
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Mon Jul 09, 2007 10:23 pm

and replacements take time to fill up your ranks. Read the manual for that.

Also - you seem to be severly undermanned - but I can tell the confederate counterpart on the other side is having the same issue.

Your approach should be to grind down the Confederacy on manpower.

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Le Ricain
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Mon Jul 09, 2007 10:54 pm

10) It has been awhile since I have received a river ship in Philadelphia (v1.01maybe), but I guess that it is still possible. It is not really a problem as the river ship will function the same as a monitor. You can use them for brown water blockade.

Getting river ships in Cleveland or Chicago is a problem that can be solved. They will pass through the Erie Canal. Just drop the ships on a river anywhere in Tennessee and they will eventually get there. A word of warning though: make sure that you have captured either Memphis or Forts Donelson & Henry. No sense making the long trip only to get blown out of the water!

The only part that does not work is getting ocean ships appearing in Buffalo, New York. No way to get them to sea, I am afraid.
[SIGPIC][/SIGPIC]

'Nous voilà, Lafayette'

Colonel C.E. Stanton, aide to A.E.F. commander John 'Black Jack' Pershing, upon the landing of the first US troops in France 1917

jam3
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Tue Jul 10, 2007 1:55 am

It shows 0 in the "number of replacements requested" because you haven't requested any yet! You have to manually click on the type of replacement you want.


Ahh , I thought that was telling me how many elements were low on men! I assume the replacements are per Element. I am kinda hazy on exactly how this works for instance say you have an element that is down 50% on men is it using a full 1 replacement? Or is this all kinda abstracted?


You can move each unit into the city by dragging and then dropping them onto the city icon. Then you should be left with just a yellow flag = land units and a blue flag = naval units.


Ok I have units in cities but I still see the icon on the main map sitting on top of the city icon. This is mainly a problem around cities that are close together ex Alexandria and Washington.

Getting river ships in Cleveland or Chicago is a problem that can be solved. They will pass through the Erie Canal.


Ahh ok I see that for Cleveland but arent the ones in Chicago stuck in lake michigan or will they go off map to get to Erie?

10) It has been awhile since I have received a river ship in Philadelphia (v1.01maybe), but I guess that it is still possible. It is not really a problem as the river ship will function the same as a monitor. You can use them for brown water blockade.


Ok cool so River ships can travel in the light blue (coastal) water as well as enter rivers and estuaries that enter the ocean. Nice to know.

DEL
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Tue Jul 10, 2007 2:18 am

There is a little randomness as to whether or not a full replacement will be used.

If you can see the unit icon, then that unit is not in the city. Try moving the unit icons off of the city but within the same region as the city. It should then be a little easier to make sure you drag and drop a unit into the city itself.

jam3
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Tue Jul 10, 2007 2:26 am

There is a little randomness as to whether or not a full replacement will be used.

If you can see the unit icon, then that unit is not in the city. Try moving the unit icons off of the city but within the same region as the city. It should then be a little easier to make sure you drag and drop a unit into the city itself.


So relpacements are essentially abstracted but stil 1 to 1 per element (not unit) but theirs a chance you can fill the element but retain the point of replacement (is that right?)

Ahh ok looking a bit close i see. So it looks ilke every stack in a region whether or not in a city will appear in the unit panel whether its in a city or not, for some reason in my head i thought these would be seperate. Also I just tried to have the army of the potomac enter alexandria and I can't depress that tab, is it that armies/corps cant enter cities or does it have to do with city size vs stack size?

DEL
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Tue Jul 10, 2007 4:20 am

1 replacement = 1 element sub-unit

Having units in cities/depots can speed up the replacement process. The more damaged a unit is the more likely a replacement unit will be used up. A full replacement will also be needed to replace any lost elements.

You should have no trouble moving Armies/Corps into a city.

jam3
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Tue Jul 10, 2007 4:32 am

DEL wrote:1 replacement = 1 element sub-unit

Having units in cities/depots can speed up the replacement process. The more damaged a unit is the more likely a replacement unit will be used up. A full replacement will also be needed to replace any lost elements.

You should have no trouble moving Armies/Corps into a city.


Thanks a ton i played the tutorial again and saw the flashing "release to enter unit into city and right click to auto-hide the icon", I just forgot that. I was trying to rely on the enter city order for some reason. Anywyas thanks for all your help!!!

DEL
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Tue Jul 10, 2007 4:44 am

No Problem! :)

Remember the enter city order isn't carried out until you process the turn.

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blackbellamy
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Tue Jul 10, 2007 6:17 pm

I'm pretty sure you don't actually have to be in the town - just being in the same province is good enough. Your rate will increase if the province contains certain structures but I don't believe the forces actually have to enter the structure.

Also, forces on Passive receive priority over forces on Defend and so on.

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Hobbes
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Tue Jul 10, 2007 6:32 pm

blackbellamy wrote:I'm pretty sure you don't actually have to be in the town - just being in the same province is good enough. Your rate will increase if the province contains certain structures but I don't believe the forces actually have to enter the structure.

Also, forces on Passive receive priority over forces on Defend and so on.


I was wondering about this, I know it's the case for sheltering from rough weather.

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