will b wrote:I used JC Fremont to create a division in Missouri and when the event removing him from command occured the whole stack disappered as well.
McNaughton wrote:Just a few slight things.
#1. The graphics for all generals who don't have an official picture is no longer the blackened face with a question mark, but, the old Divisional HQ Graphic. Is this a WAD?
#2. In the 1861 scenario I can easily improve the Confederate forces by creating divisions. Maybe divisions should not be allowed for the Confederates until 1862, as this tended to be the case historically (union had divisions in 1861, Confederates used brigades), or, is this for AI improvement?
jimwinsor wrote:How compatible will this patch be for current games?
oldspec4 wrote:McNaughton wrote:Just a few slight things.
#1. The graphics for all generals who don't have an official picture is no longer the blackened face with a question mark, but, the old Divisional HQ Graphic. Is this a WAD?
Also, when I enable N. Lyons (has an official picture) for Divisional Command and then combine units into the Division, the picture of the Division is the West BDE, not Lyons. Also tried this w/ Hooker (another official picture) and other units w/ the same result, i.e., the unit is shown, not the Divisional Commander.
will b wrote:I used JC Fremont to create a division in Missouri and when the event removing him from command occured the whole stack disappered as well.
Pocus wrote:oldspec4 wrote:
strange. If you merge a leader into a brigade without enabling DC, then it is normal to have the brigade portrait (every infantry brigade can accept a leader in such way), but if you enable DC before, you should see the general portrait. Do you have a screenie?
oldspec4 wrote:Pocus wrote:
Yeah...I tried again this morning to see if I missed something in the process, but same result. I enabled DC and then combined units w/ the commander. The picture goes from the commander to the unit. Will try to get a screenie to you.
Pocus wrote:Yes this is a problem we still have, we will either do as Runyan suggest, or upgrade completely the way leader can be removed by scripted events.
veji1 wrote:I have had several times the issue where I enable a general to create a division, create a division on the same turn by adding some troops to the general, and then by the next turn it isn't a division anymore, but a general with troops embedded in it (like when a general is with a brigade...). I will try to wait to enable the general one turn and then wait another turn before adding troops, in case it is a delay issue (if wad, it should be documented), otherwise there is a bug...
veji1 wrote:I have had several times the issue where I enable a general to create a division, create a division on the same turn by adding some troops to the general, and then by the next turn it isn't a division anymore, but a general with troops embedded in it (like when a general is with a brigade...). I will try to wait to enable the general one turn and then wait another turn before adding troops, in case it is a delay issue (if wad, it should be documented), otherwise there is a bug...
goodwood wrote:Is it my imagination or is the AI phase running much slower than 1.4a it took 9 minutes for AI to process its thinking stage before going into the supply phase!
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