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squarian
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CSA Division limit changes?

Wed Nov 16, 2011 4:42 pm

Playing vs AI under 1.16 rc5, the mouseover text for the Enable Division command is telling me I have more divisions created than I actually do - I think it said I had 9 on-map when divisions were first enabled in Oct 61 (?), when of course I had 0. At present, I have maybe 10 on-map and it's saying I have 20.

Is this a feature or a bug - I don't recall a discrepancy last time I played (under a much earlier patch)?

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lodilefty
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Location: Finger Lakes, NY GMT -5 US Eastern

Wed Nov 16, 2011 5:23 pm

squarian wrote:Playing vs AI under 1.16 rc5, the mouseover text for the Enable Division command is telling me I have more divisions created than I actually do - I think it said I had 9 on-map when divisions were first enabled in Oct 61 (?), when of course I had 0. At present, I have maybe 10 on-map and it's saying I have 20.

Is this a feature or a bug - I don't recall a discrepancy last time I played (under a much earlier patch)?


We may have accidentally reverted to counting GBR and Others in the Division count. Was fixed once... (devs are away this week, so response may be slowed)
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deguerra
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Thu Nov 17, 2011 12:29 am

Just vaguely relatedly, if I want to mod the division cap, is this still the best way to do it?

http://www.ageod-forum.com/showthread.php?t=18643: Look in the scenario specific event .sct file for the SetCombiUnits command and set it to up to 99.

I know there are a number of topics on this, but most of the relevant posts are sadly deleted, making the threads less useful.

edit: Disregard that, if I had read a bit further I would have seen that andatiep has a solution posted here http://www.ageod-forum.com/showpost.php?p=176936&postcount=2

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Coldsteel
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Fri Nov 18, 2011 4:24 pm

deguerra wrote:Just vaguely relatedly, if I want to mod the division cap, is this still the best way to do it?

http://www.ageod-forum.com/showthread.php?t=18643: Look in the scenario specific event .sct file for the SetCombiUnits command and set it to up to 99.

I know there are a number of topics on this, but most of the relevant posts are sadly deleted, making the threads less useful.

edit: Disregard that, if I had read a bit further I would have seen that andatiep has a solution posted here http://www.ageod-forum.com/showpost.php?p=176936&postcount=2


So according to this. . . you just open up the CSA event file and paste in what is on this?
I just want to be sure, I don't want my game to start crashing or anything. . . but it would be REALLY nice to get more then 30 darn divisions. :bonk:

Rexor
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Sat Nov 19, 2011 12:11 am

Coldsteel wrote:So according to this. . . you just open up the CSA event file and paste in what is on this?
I just want to be sure, I don't want my game to start crashing or anything. . . but it would be REALLY nice to get more then 30 darn divisions. :bonk:


Any info about this? I too want to do this, but I'm wondering if it matters where in the file I paste the text...
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deguerra
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Sat Nov 19, 2011 1:10 am

there are a number of things to note. the easiest way, as posted by andatiep, is this:

- In some scenarios, the CSA can never get more than 30 divisions in the game and the USA only 60. This limitation unbalance the game and both side should get the much divisions allowed.
To realize this, open the file .../ACW/Events/CSA Events.sct and copy/paste the lines :
[SIZE="1"]

Code: Select all

SelectFaction = $CSA
SelectRegion = $Richmond, VA

StartEvent = MaxDivisionsAllowedCSA|1|2|evt_txt_CSA_Commissioners186 1|Event-img_CSA_Commissioners1861|$Richmond, VA|127

Conditions
MinDate = 1861/08/01

Actions
  SetCombiUnits = 0;0;99

EndEvent


Then performe the same operation for the USA, in the file .../ACW/Events/USA Events.sct

Code: Select all

SelectFaction = $USA
SelectRegion = $Prince George's, MD

StartEvent = MaxDivisionsAllowedUSA|1|2|evt_txt_CSA_Commissioners186 1|Event-img_CSA_Commissioners1861|$Richmond, VA|127

Conditions
MinDate = 1861/08/01

Actions
  SetCombiUnits = 0;0;99

EndEvent
[/size]


I have tested this and it works, but I have not tried applying it to ongoing games. So someone would need to find this out.

I do not believe it matters where in the file you post it so long as it is not within another event (so after you see another "EndEvent"). Personally I have it at very end, and that seems to work fine.

You can always backup your events.sct files just in case and restore them if anything happens, but it shouldn't.

Let me know if it works and if you need further help. Otherwise, there are many people on this forum with more knowledge than me.

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Coldsteel
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Location: Saint Louis, Mo

Sat Nov 19, 2011 2:37 am

Do you just save it over the existing file? I keep getting "Access denied" when I try this. . .

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Pat "Stonewall" Cleburne
General of the Army
Posts: 639
Joined: Sun Mar 22, 2009 7:46 pm
Location: Kentucky

Sat Nov 19, 2011 4:33 am

Coldsteel wrote:Do you just save it over the existing file? I keep getting "Access denied" when I try this. . .


Try it without the game open. Alternatively, if you just want to change it for 1 scenario, you can open the individual scenario .sct file in the events folder, search for setcombiunits and change the 30 to whatever or the 60 to whatever.

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soloswolf
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Location: Ithaca, NY

Sat Nov 19, 2011 4:49 am

Coldsteel wrote:Do you just save it over the existing file? I keep getting "Access denied" when I try this. . .


This is likely a Vista/general permission issue. Just right click on it and change the permissions/read-only status of the file and you should be able to do it just fine.
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