charlesonmission wrote:I'm not sure I would totally agree with this. McCellenwas very slow getting out of the Peninusala (I would say much more so than simply movement penalties). Wasn't it Butler that refused to move after a small initial attack in the Peninusula during the overland campaign.
If anything, I think McClellan's sluggishness is represented perfectly by low ratings for his subordinate Union generals and the assorted penalties that come from their lack of activation- it puts the player in McClellan's shoes and allows you be as aggressive as you dare to be with more than half of your army inactive on a given turn and facing a formidable foe- especially considering how strong defensive positions are within the game.
While McClellan did indeed drag his feet after being ordered off the Peninsula, I don't think that sluggishness is done any justice by actually locking him in place within the game. Again, when the rebels moved into Maryland, he was able to move just fine when it was absolutely necessary even though in game terms he might still not be considered to have been "activated". If anything, the Antietam campaign shows that just having severe penalties for inactive forces is sufficient- an army full of inactive generals can move into place where it needs to be but if only half the army is active, an offensive will be nowhere near as effective as it should be.
To a degree the same would apply for Butler later on the Peninsula- the Union generals in command on that sector weren't exactly Grant and Sherman or Lee, Jackson and Longstreet (although now that I think about, the game's default ratings for Butler, Smith and Gilmore might not accurately reflect their lack of ability).