Ethan wrote:To defend Fort Monroe, usually you only need a complete division well entrenched, but with two divisions the enemy has no real chance of taking it.
In the game that I'm playing now, I have only one division there and until now it has been sufficient. In fact, every time the AI attacks me there, it suffered huge losses. In addition, its ridiculous obstinacy is giving me a lot of points of NM and experience points to the general in command and my troops.
Look at this pictures.
Regards!![]()
wsatterwhite wrote:Even if besieged you should be able to transport reinforcements in there, just group your transports with some combat ships and set them to evade combat. the whole stack will still get hit but the combat ships will take all (or at least most of) the damage and your reinforcements will get dropped off inside the fort.
Ethan wrote:I know it's possible to do that, but if you get ahead of the enemy (in this case, to the AIyou will have your forces in the fort before the battle and you will fight in defensive posture, because if you carry your reinforcements there when the fort is under siege you may have to fight in offensive posture, which is more harmful than if you fight as the defender.
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wsatterwhite wrote:Oh yeah, I know, just wanted to make sure Capt Cliff knew he could still get troops into Fort Monroe if he were besieged. It's always better to be a step ahead of the enemy
Personally, I've taken to just loading up the NY, NJ and MD volunteer brigades that the Union player receives and transporting them down to Fort Monroe as soon as those units get unlocked along with a couple of coastal artillery units, that usually seems to be enough to "trick" the Confederates into not assaulting head on for awhile. Coastal artillery is really key for positions like Ft. Monroe and Ft. Pickens, you still need to reinforce with actual troops but loading some extra coastal artillery into those places will do wonders to ward off attacks (or cause the Confederate AI to drastically reinforce their assaulting armies, thus leaving other areas lightly defended)- the AI seems to only see the combat value and doesn't take into account that an assault will only attack the defending troops.
Capt Cliff wrote:So you load them on transports or just move them there by rail and sea? I am more perplex that I lost my ironclads due to lack of supply, the depot had to have been blocked.
GraniteStater wrote:... I learned recently that LtInf is good for discouraging pursuit diuring a retreat.
Ol' Choctaw wrote:I try to mix each division with at least one element of each type of troops excepting marines/navy which gets at least one per corps if I can.
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