I had read on these boards that I can stop the enemy from crossing rivers by interdicting the river with 4 gunboats.
But is that 4 gunboat units or 4 gunboat elements? (When I buy a gunboat unit, it comes with 2 actual gunboat elements).
Similar question when it comes to building a depot with 2 Supply Trains or 2 Transport ships.
Lastly - I'm still trying to get past my first game. Like so many others, I keep hitting a point and saying "oh....didn't know that. Now that I understand yet another aspect, I'm gonna restart YET AGAIN. Anyhow, (Union, April 61 campaign) you know how all those generals are available on a certain turn, then supply trains automagically show up on a different turn, then all those units are suddenly available on a given turn, and then on some far-too-late turn I'm actually allowed to build divisions?
Where is an easy place to find a turn by turn breakdown of when these things happen? Both the ones that are fixed (bunch of new generals Late April) and the ones that seem variable (Schurz and his cavalry)?
Thanks!