Hey everybody, I had a thought the other day about something that I think would be entertaining to add into the game, and I know that AACW is done so I guess this is a suggestion for the future AACW 2.
So without further ado let me get to my idea: As things stand now there are fixed unlock times for the main armies in the east. So the army of the Potomac unlocks on turn X and the army of NVA unlocks on turn Y. But what if that wasn't the case? What if instead of unlocking on the same turn every time the armies in the east unlocked on an unknown turn.
In case I am not clear let me make an example: So lets say that as things are now the army of the Potomac always unlocks on turn 5 and the army of NVA unlocks on turn 6. Everyone knows exactly when they are going to unlock and plan accordingly. This occurs in every game, without fail, and everyone gets used to the same couple of starting moves.
Now lets try it my way: In this alternate AACW the army of the Potomac can unlock on turn 5 or 6 and the army of NVA can unlock on turn 5 or 6 as well. In this chaotic alternate AACW, both players have to plan for the uncertainty of when their army will unlock, and when their opponents army will unlock.
I believe that this would make the opening sequence of moves much more entertaining, and more accurately reflect the unknown circumstances of actual warfare.
Just so no one gets me wrong I'm not complaining about how things are now, I just think it might be entertaining to add some uncertainty to the first half dozen turns or so, where things are currently rather predictable.
Any thoughts?