Clebourne
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Demo

Sun Mar 14, 2010 7:09 am

I found the AACW demo and spent hours reading the tutorials. So what I'm I missing here?

I started playing the campaign and found I had a large stack and a few small forces to play with while many generals & forces were unable to move.

The opposition had plenty of troops running quickly over the map while I am mostly sitting still. On either side I could not build my army under HQ the buttons were greyed out. Many buttons were greyed out the entire time.

On the Rebs side Gen Lee appeared in a city but I could not move him or use him for anything. The US Troops walked all over the southland with little to stop them. It would allow me to choose the general of the Army but nothing else. I could merge troops under a one star general but no higher. I had many large penalties with my forces.

Is there a lot of known bugs in the demo? I had many strange things happening. And never had use of many troops. I Got ripped apart quickly though I did win once or twice due to MPs. It's Frustrating

Railroads were out up north without enemy in the area. My troops were not allowed to repair the RR. It took months to bring some troops form NY.

This game is extremely complex.

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Gray_Lensman
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Sun Mar 14, 2010 3:28 pm

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Clebourne
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Sun Mar 14, 2010 8:27 pm

constructive criticism:

I do not expect a demo to have a 'full campaign' but do expect one to display a good working order that would entice me to buy the game. This demo left me frustrated as the enemy ran all over the countryside and I Had little to repel his assault. All the bugs led me to think the programmers didn't care much about the game mechanics. I've seen far too many games that were rushed on the market. Perhaps a better demo would sell more games. The actual game may be better but the demo did not leave me wanting more.

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Gray_Lensman
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Sun Mar 14, 2010 11:01 pm

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arsan
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Sun Mar 14, 2010 11:45 pm

I bet 99% of the "bugs" you report are not bugs, just that you still don't understand the game mechanics.
Don't think anything you don't understand is a bug. Specially when you are just starting to try to learn a pretty complex and detailed game system ;)
Cheers

Clebourne
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Mon Mar 15, 2010 1:13 am

Gray_Lensman wrote:AACW is 3+ years old. The demo is almost as old and its intent was to teach player/gamers the rudimentary game mechanics, NOT to give a free game away. It serves this purpose quite well and contains NO bugs, but is quite limited in its scope as stated twice now. Most player/gamers are quite satisfied with the game which you can find out by perusing this web site.
I was NOT looking for a freebie.. Poor response.
I do low level programming and graphix and can make similar games though not so complex by myself. I was only using the demo to see how well the game works and if I want to buy it.. I have a huge collection of games.

I can buy the set of 3 games for less than $15 USD.
It don't appear worth it according to the demo which is very disappointing.
I was only trying to give constructive criticism. NCP Demo looks nice but I want waste my time reading up on it.

enf91
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Mon Mar 15, 2010 4:53 am

Where can you get that deal? I might consider it...

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Pocus
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Mon Mar 15, 2010 3:48 pm

In the demo, you should start with the 2 tutorials (already done it seems) then the Shiloh scenario. Only when you are confident with it you should move into the demo campaign.

The demo campaign is made of the first 12 turns of the war, and can be played with both side. Indeed, the enemy will be rather reactive as each will try to maneuver the other. This is what can lose you. You can get a better game experience with these settings:

a) ask the game to focus on each enemy move, when he enters a new region.
b) once a turn is done, use the replay and do a step by step until you understand clearly what has happened.

Again, the game is simultaneous turn based, so you may feel that everything is happening at once... And except if you get a crash, you can take for granted that the demo is bug free regarding all game logic, the game is very stable and is for some regarded as a classic now about the ACW ;) ... Definitively not some quick and dirty work by a developer in hurry, believe me, more a labor of love from a full team of people, with the precious help of many volunteers.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Clebourne
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Tue Mar 16, 2010 5:02 am

Pocus wrote:In the demo, you should start with the 2 tutorials (already done it seems) then the Shiloh scenario. Only when you are confident with it you should move into the demo campaign.

The demo campaign is made of the first 12 turns of the war, and can be played with both side. Indeed, the enemy will be rather reactive as each will try to maneuver the other. This is what can lose you. You can get a better game experience with these settings:

a) ask the game to focus on each enemy move, when he enters a new region.
b) once a turn is done, use the replay and do a step by step until you understand clearly what has happened.

Again, the game is simultaneous turn based, so you may feel that everything is happening at once... And except if you get a crash, you can take for granted that the demo is bug free regarding all game logic, the game is very stable and is for some regarded as a classic now about the ACW ;) ... Definitively not some quick and dirty work by a developer in hurry, believe me, more a labor of love from a full team of people, with the precious help of many volunteers.

Thanks Phillipe

There's no doubt that lots of time went into the games. The demo did not display a good demonstration. Demos are important to potential buyers, imo. That is/was my concern and the reason I signed up to offer some constructive critiicism. Normally when a demo disappoints me and probably most people it's quickly uninstalled and forgotten. For some reason I took the time to visit this forum to see what others say about the game.
I believe in supporting game designers who put in the time to making the games we love. As a civil war buff and a strategy gamer I may purchase the game later on but only because of the members here. Had the Demo grabbed me... I would be playing the full version at this very moment.

Cheers!

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Gray_Lensman
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Tue Mar 16, 2010 5:32 am

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W.Barksdale
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Tue Mar 16, 2010 6:29 am

Hi!

This game is quite complex you are right. A model for this conflict has to be. Once you get the hang of things I am sure that you will agree AGEOD really nailed this game. I highly suggest picking up the full version. Trust me when I say you will not be disappointed.
"Tell General Lee that if he wants a bridge of dead Yankees I can furnish him with one."
-General William Barksdale at Fredericksburg

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Pat "Stonewall" Cleburne
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Tue Mar 16, 2010 8:47 pm

I don't particularly like really complex war games. I'm not a hardcore grognard. I really love this game though. I actually played a not so legal version of the game first. It only took a few hours before I was researching and finding out where to buy it from though. Also, the game has changed a ton since the demo version. This game isn't particularly strong at small scale scenarios IMO. It's much better suited to full scale, 2 theatre campaigns. I think I played the Shiloh tutorial scenario once, then I was onto the grand campaign immediately. I would recommend the game if you're at all interested in a strategic simulation of the ACW.

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Mickey3D
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Tue Mar 16, 2010 11:34 pm

I agree with previous posts :

- This game is most interesting with large scenarios : you have to developp a plan of operation and deal with results of your strategy.
- You need time to master all the rules but it's worth the effort.
- $15 USD for 3 games ! Do not hesitate, it's a bargain.

I'd like to add that AACW has all its value in PBEM : even if AI is decent and better than in other game, nothing can be compared with the thrill of a game against a human opponent.

Razz
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Sat Mar 20, 2010 6:35 pm

Well I will ask here............

The Demo was very slow for the AI to move.

I hated watching the hour glass. I get frustrated.

I played the demo for several hours two years ago.

I just re-looked at it and ran into the same problem.

Is the real game any faster?

2.2 Ghtz 2Mb Ram 768 Mb graphics

enf91
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Sat Mar 20, 2010 8:25 pm

I don't play the demo because I have the real game, so I can't compare. But the game does run quickly. Your chief problem will be an AI that makes stupid/reckless moves.

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Mickey3D
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Sun Mar 21, 2010 12:01 am

Razz wrote:I hated watching the hour glass. I get frustrated.


Can you estimate how long you are waiting for a turn resolution ?

Razz
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Sun Mar 21, 2010 12:38 am

60 seconds before AI starts to move.

This is for the first turn.

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arsan
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Sun Mar 21, 2010 12:57 am

Wow! thats strange.
I have a six year old computer and i don't think it takes so much, specially on the first turns :bonk:
You seem to have lots of RAM and Graphical card memory. Maybe your CPU speed is somewhat slower than mine but not that much...
I'm on Xp, do you use Vista??
Cheers

Razz
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Sun Mar 21, 2010 1:28 am

No I have XP, remember this is the demo and I need to know how slow the regular game runs.

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Pat "Stonewall" Cleburne
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Sun Mar 21, 2010 3:17 pm

I have a good computer and it can take 30+ seconds per turn when the armies get big. Most of the early turns and winter turns take less than that.

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Pocus
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Mon Mar 22, 2010 2:53 pm

I don't want to disparage people working at Fireaxis (we are mere ants compared to them, haha) but my bigger Civ IV games have the AI takes something like 10 mn to play...

So 1 mn for a big game of AACW seems ok-ish to me ;)
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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