
SkyWestNM wrote:Can you give us a screen shot, maybe?
Gray_Lensman wrote:The message should say that Combat has successfully been broken off, though I'm not sure if the game engine can determine the difference between normal retreats out of the region and those retreats that just result in combat being broken off.
The actual size (scale) of the regions justifies this quite well, though it can be a bit disconcerting not to be able to pin down an enemy combat force.
I would be concerned if they were continually getting away from a structure that you might have beseiged, though there are historical accounts of that happening also. (Forrest escaping from supposedly totally surrounded Ft Donnelson come to mind.).
For darn sure, I don't want the game engine to revert back to total annilation of entire armies like it was doing in past versions of the game.
W.Barksdale wrote:Just keep trying to attack, moving a corps in and out and in and out of the region (by rail if you can). Also, be sure you have at least 4 cavalry regiments in each of your corps, and the army stack to maximize the chances of an engagement, and to pursue any routed enemies.
TheDoctorKing wrote:You must be playing the v 1.14 public beta? Because I have had the total annihilation thing happen to me in 1.13, and that was seriously annoying...
Remember, though, that these areas are dozens of miles across. Plenty of room there for a couple of 50,000-man armies to remain out of contact with each other for several weeks. Especially in the Civil War when armies would often refrain from engaging each other for longer periods of time even when in close proximity - .....
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