ohms_law wrote:Make it so that Forts always fire with Defensive fire against naval units.
Pocus wrote:We wanted to add mines (there is a even a NATO symbol for them) but did not come with an easy enough implementation of them, given our hard time constraints.
Pocus wrote:We wanted to add mines (there is a even a NATO symbol for them) but did not come with an easy enough implementation of them, given our hard time constraints.
Pocus wrote:Fort don't have innate fire (this would demand a new major development) but do modify anything firing from them though.
Jarkko wrote:The effective fire from a coastal gun in a fort is 40.56 both in offense and defense (24x1.3x1.3). What is curious though is the actual difference in damage done by the forts when they are defending against a direct bombard compared to the fort-guns opening fire vs fleet moving by. I wonder what causes that difference.
ohms_law wrote:I don't think that what we're talking about here can be or even should be something that should be changed in the data. The solution that I see is for a fort itself to alter the artillary values of units within it in some manner, which seems appropriate. That sort of change will really need to be made within the .exe itself.
Pocus wrote:Fort don't have innate fire (this would demand a new major development) but do modify anything firing from them though.
Captain, are you sure you want to take care of my children while I code mines? You can regret your words
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