Slitherine Iain wrote:Just to be clear, Pocus is not alone. The team is the biggest its ever been with full time coders, artists, producer and access to sound effects & composers all to support Pocus in his design work.
Slitherine Iain wrote:Just to be clear, Pocus is not alone. The team is the biggest its ever been with full time coders, artists, producer and access to sound effects & composers all to support Pocus in his design work.
Slitherine Iain wrote:Just to be clear, Pocus is not alone. The team is the biggest its ever been with full time coders, artists, producer and access to sound effects & composers all to support Pocus in his design work.
seems strange there was no room for PhlThib
Slitherine Iain wrote:Pocus is the heart and sole of the development team. There are other full-time devs working on the project but it is Pocus' vision that drives everything. Philippe Thibaut was very much on the management side and supporting other devs to make games in the old engine. He contributed considerably in shaping up Ageod’s current line-up, but the market doesn't really support this kind of approach anymore. We, therefore, had to make the decision of focusing on less but bigger games. Hence the huge investment in the current game Pocus is leading on. This will be the biggest budget game Ageod has ever created.
With the transition to less but bigger games and the management structure at Slitherine, Philippe found he didn't really have a significant role left to play and wanted to try something new and has left to pursue those interests.
We wish him luck with his future endeavors.
We hope to be able to tell you more about the upcoming game very soon!
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