Not enough scenarios - biggest problem of Ageod games
Posted: Sun Apr 01, 2018 12:15 pm
Birth of America had lots of short scenarios. ECW has three medium/long ones,
Historical wargaming is a pretty niche market but I feel Ageod restricts the appeal of its games by making them too long, difficult and complicated for casual players. Not everybody is a genius with hours days or weeks to spend perfecting strategies on a handful of scenarios.
Perhaps there could be a series of player made puzzles - say ten turn scenarios take from the bigger ones with a specific challenge or two to achieve - a bit like chess problems. Take Rome, Gettysburg, or Paris by any route within ten turns.
I have long felt this to be a problem (since buying Pride of Nations and realising I would never play a 1600 turn game - let alone the 300 or so for "The Spanish Ulcer" in Napoleon's Campaigns) but this post today is prompted by a remark by someone else on another company's forum.
It is almost criminal to put the huge amount of work into these making these games and then deliberately cut down the sales by restricting their appeal on presumably some concerns about dumbing down or non historical outcomes. All of history is a series of coincidences occurring, or not occurring.
Historical wargaming is a pretty niche market but I feel Ageod restricts the appeal of its games by making them too long, difficult and complicated for casual players. Not everybody is a genius with hours days or weeks to spend perfecting strategies on a handful of scenarios.
Perhaps there could be a series of player made puzzles - say ten turn scenarios take from the bigger ones with a specific challenge or two to achieve - a bit like chess problems. Take Rome, Gettysburg, or Paris by any route within ten turns.
I have long felt this to be a problem (since buying Pride of Nations and realising I would never play a 1600 turn game - let alone the 300 or so for "The Spanish Ulcer" in Napoleon's Campaigns) but this post today is prompted by a remark by someone else on another company's forum.
It is almost criminal to put the huge amount of work into these making these games and then deliberately cut down the sales by restricting their appeal on presumably some concerns about dumbing down or non historical outcomes. All of history is a series of coincidences occurring, or not occurring.