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WW2 title

Posted: Fri Jul 24, 2015 2:49 pm
by Freyr Oakenshield
Hi,

Would you like a WW2 game with the AGEod's engine? Do you think it would work for WW2?

Best,
f

Posted: Fri Jul 24, 2015 4:33 pm
by ashandresash
I'd really love an AGEOD game based on North Africa campaigns, with one/two turns per week. I think that would have a suitable scope as well as be interesting enough for players (and sales).

Posted: Sun Jul 26, 2015 9:51 pm
by 1stvermont
I think it would be great. But another civil war would be my favorite.

Posted: Mon Jul 27, 2015 1:27 am
by ERISS
ashandresash wrote:I'd really love an AGEOD game based on North Africa campaigns, with one/two turns per week. I think that would have a suitable scope as well as be interesting enough for players (and sales).

With the FFL (Forces Françaises Libres, free french forces) Leclerc column!,
becoming the 'Force L' once joining the british VIIIth Army
(before it became '2e DB', 2nd french armored division).
http://www.privateletters.net/featured_2ndArmoredFrench.html
https://flagspot.net/flags/fr%5Effl.html
http://www.charles-de-gaulle.org/pages/l-homme/dossiers-thematiques/1940-1944-la-seconde-guerre-mondiale/l-aventure-de-l-afrique-francaise-libre/temoignages/l-epopee-de-la-colonne-leclerc.php
http://www.flamesofwar.com/Portals/0/Documents/Briefings/2DBIntelBriefing.pdf
https://libcom.org/history/articles/cnt-militants-lib-paris

Posted: Tue Jul 28, 2015 2:39 am
by Freyr Oakenshield
ashandresash wrote:I'd really love an AGEOD game based on North Africa campaigns, with one/two turns per week. I think that would have a suitable scope as well as be interesting enough for players (and sales).


Do you mean Rommel, Tobruk, El Alamein, and so on...? Why only Africa?

Posted: Tue Jul 28, 2015 9:33 am
by Carnium
A WW2 game would be fantastic... but not right now as AGE engine needs to be upgraded to modern warfare. The air and sea war are not "there" yet.
I think Spanish Civil war game will have to do it for a while.

Posted: Tue Jul 28, 2015 9:53 am
by ashandresash
Freyr Oakenshield wrote:Do you mean Rommel, Tobruk, El Alamein, and so on...? Why only Africa?


Yeah, and Operation Torch, Tunis... even a Sicily DLC ;) . I think there are quite good grand-strategy titles (Hearts of Iron), and colossal wargames (War in the East, in the West...), which could make things hard to a WWII Ageod game. I suppose the way to go is to take adventages of Ageod's strenghts in order to make a good game and not just a clone or a cover. And as the market is something you must have an eye into you need something good, different and wanted (African campaigns have its own niche).

I think it could be a good game because North-African scenario is driven by factors where Ageod engine shines:
- leadership
- supplies
- manouvers
- two factions -but several subfactions-
- troop types
- off-map decisions (more realistic in a secondary front like this than in a big one, like East or West)

Either way there's a lot of work to do to make things work: air and naval warfare development, shorter turns (even weekly turns seem too big), quality of equipment, more complex chain-of-command, weather... Things would be harsher in East or West front (more things should need to be reworked) and size is important too: optimization problems are common in bigger Ageod games.

I think a 250/300 turns game length (two in a week, from June'40 to June'43) is long enough indeed. I see a whole WWII Ageod game more in a grand-strategy fashion, which would require a very different approach. And you won't be competing exactly with a similar offer to Paradox's HoI or Matrix's WitE/W. There's also a nostalgic issue as Spectrum's Desert Rats by CSS was my first wargame. Just my two cents.