Strax
Conscript
Posts: 11
Joined: Fri Jul 18, 2008 10:38 am
Location: Sussex, England

Newbie here

Fri Sep 26, 2014 10:02 am

Hello All,

I've talked a friend into buying CWII so that I can play PBEM against him but I can't work out how to set up a PBEM game.
Can Anyone help?

User avatar
Jim-NC
Posts: 2981
Joined: Wed Feb 25, 2009 4:21 pm
Location: Near Region 209, North Carolina

Sun Sep 28, 2014 3:47 am

What seems to be the problem?
Remember - The beatings will continue until morale improves.
[SIGPIC][/SIGPIC]

Strax
Conscript
Posts: 11
Joined: Fri Jul 18, 2008 10:38 am
Location: Sussex, England

Wed Oct 01, 2014 1:42 pm

I load the game up, click play game and then new game but there doesn't appear to be any options for PBEM.
I'm sure I'm being stupid.

User avatar
Pocus
Posts: 25662
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Wed Oct 01, 2014 1:58 pm

Page 11 of the manual explains it:

[h=3]Play by Email (PBEM)[/h]EAW can be played against one or two humans opponents using PBEM or any other valid file transfer protocol, such as Instant Messaging or Dropbox™ . One of the players (the “Host” ;) will have to initiate the game. The procedure is detailed below:


  1. Create a game:

The Hosting player chooses a Campaign/Scenario and a side and starts the game as usual. This automatically generates a sub-folder in the <User Directory>\EAW\Saves\ directory, named after the Campaign or Scenario selected (1914 Campaign if you play the “1914 Campaign” scenario, for example). Please note that a number helps differentiate between multiple instances of the same Campaign/Scenario. However, the best way to avoid confusion is to rename the in-game files with the appropriate button in the Load Game Window (e.g. 1914 Campaign John vs. Joe). Do NOT rename any EAW files externally to the game.
If you have trouble finding your User Directory, you can look at the Options window, in the main menu, it will be indicated there.

In this newly created folder you will a single HST file, containing all game data.

  1. Host sends the HST file to opponent:

The Hosting player now sends his opponent the HST file. The opponent must store this file in a folder of his choice within <User Directory>\EAW\Saves\. It is advisable to use a specific subfolder per game, for example <User Directory>\EAW\Saves\JohnVsJoe subfolder.
Note: In order to avoid possible data corruption if transferred by E-mail, it is strongly advised to E-Mail using some type of compressed format such as ZIP or RAR.

  1. Non-Host sends ORD file to Host:

Each player now loads the game and gives his orders for the upcoming turn. When ready, each player saves the game. This will generate an ORD file (in the folders mentioned above). Important: do not click on End Turn at this step.
The Non-Hosting player then sends his ORD file to the Hosting player.

  1. Host resolves turn

The Hosting player saves the ORD file received from his opponent into the appropriate directory (there should be one HST file and then one ORD file per active player) and loads the game again (or if he is not playing, he loads a turn from any player). He now clicks on End Turn to launch the turn resolution, where all orders are then executed. A new turn is now ready to start. Go back to step # 2 and repeat.
Note: The Non-Hosting player doesn’t get by default a “play back” of his opponent’s turn. However, he can check the turn’s Message Log to see what has occurred during the turn, including battle reports. There is an unofficial playback support though, that can be activated in-game. Please refer to the EAW forum at Ageod on this topic.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Return to “General discussions”

Who is online

Users browsing this forum: No registered users and 15 guests