Pbem/pbfs
Posted: Tue Sep 07, 2010 3:47 pm
I use Sugarsync and Google documents, and it occurred to me that these (as well as the various other 'cloud computing' systems might be fairly good third-party platforms to allow for file-sharing PBEM files.
The advantage here is that it could increase the convenience of PBEM to have files stored at a central repository (instead of e-mailing them back and forth). And, perhaps more importantly, implementation would probably be a question of refining the game engines' treatment of save game files -- i.e. allowing the user to specify where games are saved within their own computer's directory structure.
The advantage here is that it could increase the convenience of PBEM to have files stored at a central repository (instead of e-mailing them back and forth). And, perhaps more importantly, implementation would probably be a question of refining the game engines' treatment of save game files -- i.e. allowing the user to specify where games are saved within their own computer's directory structure.