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Ipv6
Posted: Thu Sep 02, 2010 7:17 pm
by Mitra
I launch a proposal to Ageod: why don't integrate IPV6 to your games? Actually exist many software (example freenet) which permit to have a IPV6 free, and being not games which requires low pings values like a FPS, these will be ideal for use IPV6 for play. IPV6 will bypass the problem of ports and permit multicast, and a bigger amount of info for each packet.
Posted: Fri Sep 03, 2010 12:05 pm
by Rafiki
I have to admit that I'm not familiar with how WW1 uses networks, but for the AGE games (RoP, AACW, etc), mulitplayer is achieved via file transfers (e.g. via e-mail); in these cases IP-version is irrelevant

Posted: Fri Sep 03, 2010 3:00 pm
by Generalisimo
Rafiki wrote:I have to admit that I'm not familiar with how WW1 uses networks, but for the AGE games (RoP, AACW, etc), mulitplayer is achieved via file transfers (e.g. via e-mail); in these cases IP-version is irrelevant
I supose he is talking about WWI games... that require both players to be connected and in sync...

Posted: Fri Sep 03, 2010 6:24 pm
by Mitra
But Ares System doesn't work with IP?
Posted: Sat Sep 04, 2010 10:24 pm
by Rafiki
Ares is still about transferring files; it just makes it a bit more streamlined
Dunno how relevant it is for WW1; want me to move this to the WW1 forum so it may better catch Calvinus' eye?
Posted: Sun Sep 05, 2010 8:43 pm
by Mitra
Already placed, thanks Rafiki