Google Traslation of my post
http://panzercentral.com/forum/viewtopic.php?f=178&t=47064
Hello PhilThib and friends!
Soon I will be finish my mod about hispanic american independence.
Well I have been reviewing the mod I'm doing, and after doing some tests I've made some changes to give it a more strategic. The first thing I mean, first of all, that nothing would be possible without the Luis help, who has done everything possible (aside from convert the modding of Panzer General2 into another form of play.) Thank you very much to AGEOD for the permission to use its graphics, and thanks the excellent work that friends have done, especially Juankar and Santiago. I also realize that after all these years I'm still a lousy player Panzer2 yet here you have what I have done in the absence of values to the EQP files and creating scenarios, and failures unless the image of the game and are working to start.
These first two screens of know her, are the intro and strategic vision. Employ the same map in order to create each scenario. Each of the scenarios intended to represent a year (12-18 turns) of the revolution, and at each turn 1 month (30-45 days), so for this first part (Empire counter-stricke) will make a campaign of 8 scenarios (between 1811-1818) in the same strategic map.
I decided to do so because, apart from the tactical battles XIX (you will not have this mod), in order to understand the full enormity of the American Revolution I think I need to play a macro-continental level.
Image: intro screen and strategic view map
Well pretend that the player knows every corner of the map, from Texas to Patagonia. A part of knowing that Acapulco and Veracruz are the costs, to become familiar with names like Barinas or Yucatan. And although this first edition of the map does not put you, the hexagons do have separate domains, but I think this being the same map does not know will cost the player quickly.
Image: Cabo de Hornos, Spanish naval crossing point at the lower end of the continent
As I said to be a mega-revolution, guerrilla warfare, sieges and naval battle acquire an important dimension. And this was one of the greatest difficulties in making tactical scenarios for these types of battles, which are precisely those less desirable to play the typical case of Panzer2 (at least for me). But raised to the proper dimension at the strategic level, I think then the greater the siege gameplay, naval guerrillas. Consistency was another of my concerns because in a guerrilla war, and regular troops dressed in the same way, it was difficult to see who is enemies and became a problem in the game. I used a blue background for the patriots and the Spanish red.
Image: Mexican guerrillas and riders face Spanish dragoons.
Logically there is no air war. But I have followed with Hard and Soft target target that fit closer to my vision of the wars of the XIX (Hard Target = closed formations or strengths, Soft Target: guerrilla formations or scattered, and finally the classic Naval combat / siege).
Well as I said earlier I'm a bad player, so it is certain that I will not balance settings, and the campaign that I can be very easy or very difficult, but what is certain is that stage to stage pretend that the player know the peculiarities of this war, its characters and key historical dates.
We're getting close, I'll keep you posted. Thanks and a big hug to everyone.
picture: the arrival of Spanish in Costa Firme expedionarios Venezuelan guerrillas loyal support.
When I finish the mod I put here a link to download. The map grid and the game play will be improved.
Thanks Phil
PD And if you like the mod I will make a second part with 7 scenarios of the latinamerican Liberators campaigns (1819-1826) to the independence victory from battles of Boyacá to Ayacucho.