Hobbes wrote:I would be happy to help out with this, but I would like to get King William's War finished first.
PhilThib wrote:For Ancient era games, helmets are perfect...no one can ever claim about pics or paintings...at best, for exceptional leaders, we might find statues...and reproduce them as such on the unit counter, would look nice
Hobbes wrote:I think Nikel's tutorial would be a great thread to sticky in the general mods forum :-
We might get a few more people making art for games if they see this guide.
Generalisimo wrote:I think some mod/admin should split all this "greek" discussion from this thread... before we flood this thread...
Rafiki wrote:[color="Blue"]All "greek" posts posted in this thread lately have been copied to: http://www.ageod-forum.com/showthread.php?t=16000
Please continue the "greek" discussion there [/color]
(And Generalisimo, yourself )
ham wrote:Vainglory of Nations , Rise of Prussia are announced a few yeas ago.
At this time they are not released.(I don't reprove)
ham wrote:At this time next project are not announced.
Juliano wrote:Yes, many games about WW2 have been released, but not a global strategic turn based one.
I've been wating for WiF for more than a decade (!) and a goblin says me that his time has passed; the HoI games, in my opinion, have set off from a wrong approach and I'm really disappointed with them. Then, so far I haven't found one that covers the whole war satisfactorily.
I think that THE game about WW2 is still to be developed.
JacquesDeLalaing wrote:I'm interested in 17th century warfare (as you can conclude from my avatar )! I've got the impression that this era is much neglected by the computer-game-industry ! There seems to be nothing between medieval knights and tricorns.
Let's have the wars between the ottoman empire and europe (jannissaries, akinci, troops of the habsburg military frontier, etc.), or the wars of Louis XIV. I've voted for the 30 YW, as it is the only one available for this era. You can have great atmosphere: units with long hair (a very martial, lion-like look!), deep drums, thunder of guns!
An enhanced siege-combat resoultion would be awesome (sapping and counter-sapping!), and, in combination with the importance of fortifications: a bigger stress on supply-issues. Other than that, I think that the engine (with its focus on the operational level) fits very well. On the contrary, I think it will be very hard if not impossible to adapt the engine to medieval or ancient warfare.
On the other hand, also the 16th century is interesting: for example take the Huguenot Wars. I can image my "reiters" caracoling to the sound of 16th century music (Monteverdi!)! Or what about the 80 years war? Or what about Lepanto, let's have a big sea-battle! Oh....the spanish armada?
Antiquity? WW II? Knights? Come on, there are plenty of those games out there!
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