Rafiki wrote:I can't help but wonder; is anyone from here taking party in this? Is it something that people here find interesting/relevant?
(These are not rhetorical questions )
Franciscus wrote:I must say, if you ask, that I am not interested at all.
But then again, I am also not interested in many things that lots of people care a lot about. And vice-versa, too.
Generalisimo wrote:Well, I thought the same, but some friend introduced me into this web based game:
http://www.supremacy1914.com/
The game is not very deep, but if you play against friends, it is quite fun... I supose that would be the case with Hours of War too.
runyan99 wrote:I just got into this. I think the concept of a slow moving realtime strategy game is a great concept. Online hosting solves a lot of problems with regard to a large number of players and file swapping, etc. Lots of room for more games using this same pattern.
runyan99 wrote:While an online tick by tick wargame is a great idea, I'm not sure the Massively Multiplayer part is so hot. In a game with 40 player positions, how do the higher echelon commanders ensure that orders are followed? What prevent battalion commanders from running amok? Will everybody want to be a chief, with no indians? These all seem like potential problems.
Have you considered the possibility of scaling the players down, at least as an option? Would this be more fun head to head, or with say 4 players on a side instead of 20?
Piri wrote:Hi there!
First of all, I would like to thank Philippe Malacher aka Pocus, who granted me the right to post a new thread here. We are developing a new kind of Massively Multiplayer War Strategy game, playable on browser. More information is available here:
http://www.hoursofwar.com/.
World War II is the subject we start with. The whole war is not covered, game starts from the beaches of Normandy 1944. The battle of Tali-Ihantala 1944 (Karelian Isthmus, Red Army´s great Summer Offensive) is also under development.
At the moment we are finalizing the beaches of Normandy, so Alpha testing phase is coming very soon.The final version of the game should be ready next autumn. As this is a browser playable MMO game, we will continuously bring new content to the game after the launch.
I post this thread to you, because, normally when someone is interested in history of war, therefore strategy games might interest people also. Historical accuracy combined with unit amount, equipment, supply and so on, challenge all the virtual-Patton/-Rommel to rewrite history.
If you want any kind of information, you can send me either private message, or you can send it straight to our game info address:
info@hoursofwar.com
Looking forward to your reply, many thanks in advance!
Best Regards from Finland
Piri
Ari Pirilä
Community Manager
Hours of War / Sauma Technologies Ltd.
Kalevankatu 30
FI-00100 Helsinki
Finland
email: ari.pirila@saumatechnologies.com
Hours of War: http://www.hoursofwar.com
Sauma: http://www.saumatechnologies.com
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