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Pax Romana problem

Posted: Fri Sep 26, 2008 12:16 pm
by Bru
the game crushes continually...someone can help me?

Posted: Fri Sep 26, 2008 8:06 pm
by tagwyn
I can't make it work either. Are you using Vista? t

Posted: Fri Sep 26, 2008 9:59 pm
by PhilThib
Pax Romana is an old 2003 game and should run only on Windows 98 or 2000 to my knowledge... :(

Posted: Fri Sep 26, 2008 11:54 pm
by Bru
damn...it was really a fantastic game....

Pax Romana?`

Posted: Sun Oct 26, 2008 6:37 am
by tagwyn
AGEOD: Can't you guys fix it to run 0n Vista? T :grr:

Posted: Sun Oct 26, 2008 12:02 pm
by Primasprit
tagwyn wrote:AGEOD: Can't you guys fix it to run 0n Vista? T :grr:

:confused: Pax Romana is not an AGEOD game.

Pax Romana?`

Posted: Sun Oct 26, 2008 9:49 pm
by tagwyn
Primsprite: AND? :love: :p apy:

Posted: Mon Oct 27, 2008 4:32 pm
by Mons
After Great Invasions II, rewriting Pax Romana could be a great thing...!

:w00t:

Who coded PR, the good Calvinus?

Posted: Mon Oct 27, 2008 5:12 pm
by Lafrite
tagwyn wrote:Primsprite: AND? :love: :p apy:


Pax Romana is in C++ :bonk: , AGE Engine is in Delphi :coeurs: , and worst i'm not even sure that PhilThib has the code source in his cellar. :wacko:

Posted: Mon Oct 27, 2008 5:19 pm
by Tamas
Mons wrote:Who coded PR, the good Calvinus?


He did not, afaik.

Posted: Mon Oct 27, 2008 6:56 pm
by Alzate
Mons wrote:After Great Invasions II, rewriting Pax Romana could be a great thing...!

:w00t:

Who coded PR, the good Calvinus?

Great invasions II? that would be great! do you think there are grounds to hope for this in 2009 :thumbsup: ?