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ERISS
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Re: About New AGEOD Engine

Wed Oct 10, 2018 3:15 pm

loki100 wrote:its based on the same underlying game engine as Field of Glory 2

Can the keys be moded? I still didn't understand if FoG2 can be configured with a french keyboard (so I didn't bought FoG2, moreover its expansions..).
Q->A
W->Z
A->Q
Z->W
so WASD becomes ZQSD

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loki100
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Re: About New AGEOD Engine

Wed Oct 10, 2018 4:32 pm

no idea to be honest, maybe best to put a post into the Slitherine forum? The designer is very active and incredibly helpful.

What I was pointing to is that the Archon game engine allows you do all the types of event scripting, unit modifications etc that you can with the old AGE game system (possibly more). So in that sense the new game(s) will be very mod-friendly

Searry
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Re: About New AGEOD Engine

Fri Oct 12, 2018 5:54 pm

So a 3D engine? That should help with the annoying performance issues that have been present since the old version of the engine was updated.

Searry
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Re: About New AGEOD Engine

Mon Oct 22, 2018 2:54 am

Pocus. I have wanted this feature for years. Let's say I have two corps in two different areas and want to attack a region adjacent to both controlled by mine but want to do this in a synchronized manner. Make it happen!

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nlancier
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Re: About New AGEOD Engine

Tue Oct 23, 2018 7:09 am

Agree with Searry. In fact i played the PBEM game lords-of-conquest years ago. They were doing this not with synchronized moves but with phases in turns. There could be even 4 phases in turns so you would know which unit moving in which phase so could coordinate all adjacent or arriving from other region forces in a very good way. Tbh missing this feature a lot.
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Searry wrote:Pocus. I have wanted this feature for years. Let's say I have two corps in two different areas and want to attack a region adjacent to both controlled by mine but want to do this in a synchronized manner. Make it happen!
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Khanti
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Re: About New AGEOD Engine

Sun Nov 04, 2018 12:50 pm

Pocus wrote:You can add, remove, change, all game rules through modding...


I want to have random leaders generator in new engine. Something like it was done in HOI series years ago. Doable?
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Pocus
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Re: About New AGEOD Engine

Mon Nov 05, 2018 10:15 am

yes, definitively.

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Khanti
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Re: About New AGEOD Engine

Wed Nov 07, 2018 5:46 pm

Glad to hear that. :)

If there will be commander's badges on screen in new engine, please consider keeping them on the opposite side than map tools. It always collides with commander's badges (when there are few more commanders).


viewtopic.php?f=397&t=52383&p=398769#p398769
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Khanti
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Re: About New AGEOD Engine

Thu Nov 08, 2018 4:13 pm

I'd like to see strategic things names on map when using map layer "owner/controller of regions".
In current engine all cities names are covered in this mode by controller's color.

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Khanti
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Re: About New AGEOD Engine

Tue Nov 13, 2018 1:03 am

I'd like to see in new engine "hide all units button" - to see map without clutter of unit counters.

Never mind. I've found it Ctrl-F4. :eek:
Last edited by Khanti on Thu Nov 15, 2018 11:07 am, edited 1 time in total.
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veji1
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Re: About New AGEOD Engine

Tue Nov 13, 2018 10:08 am

Yeah ! At last.

So based on the roman thing, I suppose we are looking at an AJE 2 sort of game.

I hope the game is dope so I can buy it and enjoy it.

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