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ERISS
AGEod Guard of Honor
Posts: 2013
Joined: Mon Aug 23, 2010 10:25 am
Location: France

Re: About New AGEOD Engine

Wed Oct 10, 2018 3:15 pm

loki100 wrote:its based on the same underlying game engine as Field of Glory 2

Can the keys be moded? I still didn't understand if FoG2 can be configured with a french keyboard (so I didn't bought FoG2, moreover its expansions..).
Q->A
W->Z
A->Q
Z->W
so WASD becomes ZQSD

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loki100
AGEod Guard of Honor
Posts: 2203
Joined: Sun Aug 14, 2011 4:15 pm
Location: Caithness
Contact: Website Twitter

Re: About New AGEOD Engine

Wed Oct 10, 2018 4:32 pm

no idea to be honest, maybe best to put a post into the Slitherine forum? The designer is very active and incredibly helpful.

What I was pointing to is that the Archon game engine allows you do all the types of event scripting, unit modifications etc that you can with the old AGE game system (possibly more). So in that sense the new game(s) will be very mod-friendly

Searry
Lieutenant Colonel
Posts: 282
Joined: Fri Dec 30, 2011 7:19 pm

Re: About New AGEOD Engine

Fri Oct 12, 2018 5:54 pm

So a 3D engine? That should help with the annoying performance issues that have been present since the old version of the engine was updated.

Searry
Lieutenant Colonel
Posts: 282
Joined: Fri Dec 30, 2011 7:19 pm

Re: About New AGEOD Engine

Mon Oct 22, 2018 2:54 am

Pocus. I have wanted this feature for years. Let's say I have two corps in two different areas and want to attack a region adjacent to both controlled by mine but want to do this in a synchronized manner. Make it happen!

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