OneArmedMexican wrote:
High casualty rates (as experienced in RUS and PoN) can be mitigated to some degree: reduce offensive and defensive stats across the board. In Drang many German infantry units have stats that translate into more than a 80% chance to inflict a hit. With a rate of fire of 3, such units are killing machines. I believe this is the main reason for the huge casualties that can occur in RUS. Clovis took another approach when he lowered cohesion in his mod in order to force retreats more quickly. Neither approach is perfect but a mixture may work. But obviously the masters of the engine know better than anyone else how to tackle this issue - they have been pretty successful at this (WiA may be the best example).
Frontage would need to be increased or the number of troops have to be decreased. In Drang, it is possible to have doomstacks that simply are too big to be effective even with perfect weather and terrain.
Yes, and casualties not only limited to Drang scenario.
I believe RUS map is handicap for low frontage. mostly clear,plain terrain. Clovis tweaked battle cohesion that after a heavy battle stacks mostly deplete their cohesion to 0 that they could not move elsewhere. Nonetheless they stop the skirmish
