Narwhal wrote:I was thinking about buying Jutland by Stom Eagle Studio. I like WWI, I like sea battle, and the campaign looks great.
The game is very pricy, so I would like to have an honest opinion. Especially at the campaign mode. Is it realistic ? Is it good ?
Thank you.
Random wrote:I bought the entire Jutland selection when they dropped their former DRM scheme and went to their StormPower utility and have had it for about a year now.
Campaign mode leaves much to be desired. Stormeagle claims that it tracks each ship's location to the nearest metre but if that's accurate then something is very wrong with the engine. Squadrons will teleport, sometimes covering over 100km instantly, I have had British squadrons operating off the Western Freisen Islands magically move instantly under the guns of the Helgoland fortifications. This bug is well known and common in the campaign mode and there seems no interest in fixing it.
Squadron speeds are fixed, based on the speed of the component ships but you have no control over it. This makes coordinating separate squadrons at sea nearly impossible as the faster units will always run away from the slower units. Forget about setting the Battlefleet X-kilometres behind any detached battlecruisers, the game doesn't allow it without constantly changing orders and stopping the faster squadrons (by forcing them to patrol in place) so the slower ones can catch up.
You cannot shadow an enemy force. The Jutland AI is programmed so that it will virtually always flee from a superior force and the there is no fog of war for the AI, it knows where all your forces are and what you have at sea. There is some debate on this, Stormeagle minions are sometimes ambivalent in their denials but it is the only cause that fits the effect seen in the game. Once in contact, the game moves to tactical resolution but the combat-ending algorithms will terminate the action if there has been no shooting for an unpredictable but generally short period of time. I have pursued enemy forces to nearly opening-up range only to have the action end and the game revert to the strategic level. Minutes later, the tactical action is resumed but you have lost all the ground gained (so much for tracking relative positions to the metre) and need to rinse and repeat. It gets old really fast.
I wanted to like Jutland and Distant Guns but suggest you save your money and await Steam and Iron from Naval Warfare Simulations:
Steam and Iron: The Great War at Sea
Not as pretty to look at as SES Jutland but it looks much deeper and more representative of machine-age naval warfare.
These are a few observations, there are a lot more. Other's will have opposite opinions I expect... Good Luck.
Narwhal wrote:Thank you for the honest opinions.
It is a no-buy, then !
I also decided to not buy after a review on the internet saying that the game did not simulate the very difficult weather of the Northern Sea. Is it still true ?
Nikel wrote:John Tiller and his developers recently abandoned HPS and sell their games directly.
If you plan to buy more Napoleonic games from HPS these mods are essential, a map set for all of them and also units and 3D for many, unfortunately no units for Jena and Austerlitz
http://ezjax2.com/HPSMod/index.html
If you want people to play with
http://www.wargame.ch/wc/nwc/Napann1.htm
veji1 wrote:It is really a shame that the HPS and Tiller games don't have the same graphic standards as the Battleground ones.. Those were just beauties... I remember spending hours just enjoying the graphics while playing against the moronic AI on Prelude to Waterloo or Waterloo... Just so so beautiful.
It is really a shame that there isn't an editor willing to do a nice game with nice 3D graphics (simple 3D à la Battleground series would do for me), on a hex base with turn based system. I mean one would think there would be a market out there.
For me the enjoyment of the Napoleonic wars is also about the uniforms, lines and columns and the HPS series never quite recaptured that esthetic magic of the Battleground titles...
Philippe wrote:The demo is installed on my computer.
It's essentially the Napoleonic equivalent of Take Command Manassas. Haven't tested it fully but it's a superior tactical engine, and even without mods (and there are a lot of good ones, some done by Ezjax) it is designed to get all the uniforms right.
It can give you a close-up of a section of a battle that no other game can touch. What it can't do is give you a gigantic battle or series of battles on one huge battlefield. But I'm expecting it to be more realistic than the Tiller engine.
I've held off on getting it because it was the product of a very small production team, and that meant it would take a while to work the kinks out. From what I gather it's reaching that stage now (if it hasn't reached it). My understanding is that it is also a serious attempt to simulate Napoleonic warfare. By contrast, most Total War games are serious attempts to simulate...other Total War games.
So yes, I would expect Histwar to be the wave of the future, in the sense that it's the Combat Mission of Napoleonics. It looks and sounds pretty good too.
veji1 wrote:Maybe I should, its just that i am structurally biased against RT. when i was a student I liked it but now, with work and wife and kids, i like TB because i don't need much computer time and can think about the ame away from the computer...
Return to “General discussions”
Users browsing this forum: No registered users and 4 guests